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Games

Wii Sports high scores

I don't spend enough time playing Wii Sports to claim mastery in any of the events. I'm hovering around 2000 in tennis, I've bowled a 248 (twice), shot an 8-under in 9 holes of golf, and got my only gold medal in "Hitting the Green" with a distance of 84 feet. The big question, particularly in the Wii Tennis clubhouse, is: how high can a person's score go in a particular sport? Anything over 2000 displays off the chart:

Wii off the chart

After poking around for a few minutes, I discovered the Wii High Scores pool on Flickr, in which were the 2310 in tennis above, several 300 games in bowling, an 8-under in golf, and 153.1 feet in "Hitting the Green". Wii boxers in this thread claim a top score of 3124, after which it seems nearly impossible to score even a single point. Here's a screenshot of a 3120-level boxer:

Wii Boxing 3210 score

Does anyone have any Wii Sports high scores to share? Anyone over 2300 in tennis? Photo evidence is preferred.

Putting the game back in video game

Steven Johnson has written up some thoughts on the Nintendo Wii. His fifth point is especially interesting and I can't help quoting almost the entire thing:

Wii Sports trades the onscreen complexity of goals and objectives and puzzles for the physical, haptic complexity of bodily movement. Since the days of Pong, games have been simplifying the intricacies of movement into unified codes of button pressing and joystick manipulation. What strikes you immediately playing Wii Sports -- and particularly Tennis -- is this feeling of fluidity, the feeling that subtle, organic shifts in your body's motion will lead to different results onscreen. My wife has a crosscourt slam she hits at the net that for the life of me I haven't been able to figure out; I have a topspin return of soft serves that I've half-perfected that's unhittable. We both got to those techniques through our own athletic experimentation with various gestures, and I'm not sure I could even fully explain what I'm doing with my killer topspin shot. In a traditional game, I'd know exactly what I was doing: hitting the B button, say, while holding down the right trigger. Instead, my expertise with the shot has evolved through the physical trial-and-error of swinging the controller, experimenting with different gestures and timings. And that's ultimately what's so amazing about the device. Games for years have borrowed the structures and rules -- as well as the imagery -- of athletic competition, but the Wii adds something genuinely new to the mix, something we'd ignored so long we stopped noticing that it was missing: athleticism itself.

He's not exactly right -- for example, drifting in Mario Kart is difficult to do until you develop a "touch" for it and is not easy to explain to others -- but the Wii does take it to a new level.

Odd games

Over the holidays, Mike Monteiro discovered there was a Nacho Libre game for the Nintendo DS. Thinking that an arbitrary choice for a movie tie-in game, he started the DS Tie-In Games I Wanna Play group on Flickr to showcase other possible odd media tie-ins for the DS. Some of my favorite submissions so far include: The Passion of the Christ, Birth of a Nation, Empire, Remains of the Day, My Dinner with Andre (Bon Mot controller sold separately), Super Mario Bros, Learning GNU Emacs, Requiem for a Dream, The Cremaster Cycle, and Getting Things Done.

Here's a couple of ones that I've done: Dancer in the Dark and The New Yorker Draw Your Own Cover Electronic Entertainment (with noncompulsory coöperative mode), pictured below.

The New Yorker Draw Your Own Cover Electronic Entertainment

If you join the group, there's a Photoshop kit you can download to join in the fun.

Addictive little online games

It's the Friday before Christmas weekend. Stop pretending you're trying to get any work done today. Your boss is either off on vacation already or has her feet up on the desk, waiting for the appropriate hour to sneak off for a "late lunch" and never come back. To help you in your final hours of pre-holiday work, I compiled a list of some addictive online games, easy to play but hard to master. Have hours of fun. Go on, you deserve it.

Line Rider - You know it, you love it. This is the new version, just released.

Winterbells - Jump a bunny from bell to bell.

Finger Frenzy - How fast can you type the alphabet? (My high is 8.54 seconds. (Slow typer.))

Sober Santa - Steer drunk Santa away from the rails.

Falling sand game - Part game, part physics experiment.

Throw Paper! - This would be more fun on the Wii.

Bejeweled - Billions of collective hours of productivity lost.

50 states map challenge - Place the US states on a map. (I got 92% accuracy.)

Cursor Thief - The short little dude wants to steal your cursor.

Mini golf - 18 holes. (Another version.)

Collapse - Kinda like Columns, if you've ever played that.

Fly the Copter - A simple one-button game.

Pingu Throw - Wherein a Yeti hits a penguin with a club to see how far it will fly.

Mission in Snowdriftland. Like Super Mario Bros, but with a snowman.

DoubleJeu - Balance a ball while playing Pong.

Chaos Theory - A bit like a chain reaction Missle Command.

Troyis - A chess-like puzzle game.

MotherLoad - I'm telling you, don't get started on this one. Like crack, it is.

Domino Pressure - Knock down the dominoes to squish the tomato.

Dodge - Dodge the blocks with your mouse.

High scores to share? Other neat online games that people should know about? Taunt my slow typing skills? Leave 'em in the comments.

Real men Wii standing up

Browsing the various Nintendo Wii forums around the web, I've noticed more and more people pratically bragging that they play the Wii sitting down, flicking their wrists instead of the beautiful and healthful full-body motion that nature intended. These couch potatoes shall not be suffered. For the Wii purist, I made this prototype for a tshirt:

Wii Shirt

A ladies version is also in the works, even though the pun doesn't work as well.

Celebrity Mii Contest results!

From over 220 entries in the Celebrity Mii Contest, the judges have selected their favorite celebrity avatar created with the Nintendo Wii. And the winner is Dave Curry with his Zach Braff Mii:

Zach Braff

Judge Spencer Sloan of Goldenfiddle said of this entry: "What's beautiful about this one is the truth in this piece. Yes, Braff, you're a nose and some lip. Bravo to the artist for taking a risk." Judge Jen Bekman of the Jen Bekman gallery said of the Braff: "There is this eerily human quality - I mean it really looks like him, as a person, in a weird way." The Braff Mii was not the most faithfully rendered celebrity Mii but with a few broad strokes, Curry created something more than the sum of its parts and ventured close to art. Well done. As the winner, Dave will receive the Wii game of his choice and a 3-D statuette of the Zach Braff Mii provided by Fabjectory.

Here are some other entries the judges felt strongly about (i.e. the runners-up) with commentary:

Jack Black
Jack Black by both Brandon Erickson and Shane Walsh
Jen: "Faithfully rendered."
Spencer: "The artist really captured Black's unsettling feline qualities with confidence and skill, and for that he/she must be congratulated."

Condoleezza Rice
Condoleezza Rice by Alex Chang
Jen: "The Condi one looks like her and also is a caricature at the same time, embodying the devil-essence that surely corrupts her soul."

Ruth Bader Ginsburg
Ruth Bader Ginsburg by Stephanie Goins
Spencer: "This one is like the Mona Lisa. I cannot escape her glazy stare, try as I may. She's perfect in every way."

Woody Allen
Woody Allen by Adam Preble
Jen: "Great, immediately recognizable, somewhat of an easy target though."

Frida Kahlo
Frida Kahlo by Adriana Tatum

Marlon Brando
Vito Corleone by Benjamin Lim
Jen: "Don Corleone came close to being my top pick before I decided that he too, was a bit too easy."

Steve Zissou
Steve Zissou by Mark Husson
Spencer: "Nice work on the hat, I guess, but the moustache is weird. Plus, no pock marks. And Stevie definitely needs him a frown."

Admiral Ackbar
Admiral Ackbar by Eric Eberhardt and Mike Boccieri
Spencer: "Admiral Ackbar is fantastic, obviously, because I immediately knew who he was, and maybe you didn't. I'm interested to find out whether the artist went in with Ackbar in mind or saw him in some of the available features. Very well done, indeed."

Klaus Nomi
Klaus Nomi by D.J. Ross' girlfriend
Spencer: "The Klaus Nomi is a strong work but possesses little confidence. This Klaus is all fear.
More timid mime than weirdo alien swagger."

And here are the rest of the finalists that the judges had to choose from. You may notice a few excellent cartoon entries...the judges felt that while they were worthy finalists, they did not merit the top spots because of a lower degree of difficulty involved in their construction (i.e. making a cartoon character with what is essentially a cartoon editor).

The rest of the finalists
From top to bottom, left to right: Velma from Scooby Doo, Hannibal Lecter, Jack Skellington from A Nightmare Before Christmas, Dick Cheney, Tom Cruise, Hulk Hogan, Jennifer Wilbanks (aka The Runaway Bride), George Costanza, Charlie Brown, and V from V for Vendetta.

Missing from the finalists are the multiple Michael Jacksons, Hitlers, Satans, Walter Sobchaks, Beatles, and Kim Jong Ils. So many Mii versions of all these people exist online that it didn't feel right including them in the final round because they were both too easy and too easily copied from elsewhere.

Finally, a personal favorite that didn't make it into the final round:

Dfw Tennis
David Foster Wallace by Nick Maniatis

I get the feeling that in the Maniatis household, there are a lot of Wii Tennis matches pitting Wallace and Hal Incandenza against Tracy Austin and Michael Joyce. Awesome.

Thanks to everyone who entered and to the judges for deciding amongst such a strong field of entrants.

Celebrity Mii Contest - last chance!

The Celebrity Mii Contest ends at 11:59 PM ET tonight (Wed.), so get your entries in!

Update: The contest is over and the results are here.

More on the Celebrity Mii Contest

The Celebrity Mii Contest is going swimmingly, lots of good entries so far. Three announcements to make:

1. Mike Buckbee of Fabjectory has offered to make a physical statuette of the winner's celebrity Mii. So cool! The company currently does characters from SecondLife and SketchUp models, but they're branching out into making Miis and the winner's Mii statuette will be among the first that they produce.

2. I have extended the contest deadline until the end of the day on Wednesday, Dec 13. Lots have entered, but there's room for more.

3. Spencer Sloan of the excellent celebrity gossip site, Goldenfiddle, has agreed to lend his celebrity expertise to help judge the contest. I am working on getting another judge as well...stay tuned for further information.

That is all. Enter now!

Update: The contest is over and the results are here.

Celebrity Mii contest!

The Nintendo Wii includes a nifty editor for making the avatars that you play with, which are called Miis. Here's a video demonstrating how the editor works. The editor is suprisingly powerful for how simple it is and almost right away, people began making celebrity Miis...early efforts included Michael Jackson and Liza Minnelli. Some of the best celebrity Miis I've seen are Spike Lee, Borat, Steve Martin, Amy Sedaris as Jerri Blank, and Charlie Brown.

Meg and I set out to do a John Lennon Mii last nght, but as soon as we saw these eyes, we switched to Paul McCartney:

Paul Mccartney Mii

Not too shabby for a few minutes work, but I know you can do better. So, I'm having a contest to see who can make the best celebrity Mii. The rules are as follows:

1. All Miis must be made with the Nintendo Wii editor, not this Flash editor (which is cool, but not the same).

2. No cheating! Make your own Mii, don't just copy someone else's.

3. I love your mom, but she's not a celebrity. Frances Bean, you can ignore this rule.

4. You retain exclusive worldwide rights to your Mii and its image, save for giving me permission to post it on kottke.org as part of the contest.

5. Judging will be done by me and possibly a panel of "celebrity" judges if I can scrounge some up. The family and friends of the judges can enter, but will be held to much higher standards than everyone else, just as in real life.

6. Only two entries per person. (And don't enter two in your own name and then have your friend email in two more. Pick your best two, send 'em in, and take your chances.)

7. Entry deadline is Monday, December 11th at 11:59 pm ET. The entry deadline has been moved to Wednesday, December 13th at 11:59 pm ET. I will announce the winner at some time shortly after that.

To enter, make your Mii, take a photo of it on the screen (make sure the Mii is clearly visible in the photo), and send a link to the photo to jason@kottke.org with a subject line of "Celebrity Mii Contest" (no quotes). You can also send attachments but because of my spam situation, I cannot guarantee that they will get through to me...send a link to your entry to make sure. There will be some still-as-yet-unspecified prize (I'm thinking a Wii game or something like that) awarded to the winner. Good luck!

Update: More information on prizes (including a cool Mii statuette for the winner) and judges here.

Update: The contest is over and the results are here.

Wii: first thoughts

I got the chance this past weekend to play the Wii at a friend's house for a few hours. Here are some rough initial thoughts:

0. It's fun. Really fun. Like "baby laughing hysterically for no reason other than he's a baby and he's alive" fun. I haven't enjoyed a gaming system this much since a certain plumber and his green-clad brother ba-da-bum-ba-da-bum-bummed their way into our hearts.

1. Not only do I want to play it again right now (so badly) despite having to stand up and move around and stuff, I want to play it again right now (so badly) because I want to stand up and move around and stuff. Reminds me of my 15yo self; all he wanted to do was play hours and hours of basketball in my driveway.

2. With the Wii Sports Pack, Nintendo has made it possible for those who are not physically gifted to nonetheless discover and explore their athletic gifts (like manual dexterity, quickness, timing, etc.). Even your gray-haired relatives can excel at bowling: "It was her 1st time ever playing video games and she has a high of 155 so far. Wii rocks!"

3. Possibly the best thing about the Wii is that you don't really need to be told how to use the controller. The boxing game has zero learning curve (just punch!).

4. Nintendo is betting the farm that just like megapixels don't matter as much nowadays when buying digital cameras as lens quality, camera features, etc., the number of polygons your console's processor spits out at what resolution matters less than how fun the games are. As someone who's nonplussed by fancy graphics in video games, I'll take that bet.

5. The menu interface is a little clunky. Did they not have time to get it right?

6. The day it's possible to buy NHL '94 through the Wii's Virtual Console, my life, such as it is, will be complete.

7. I'm curious how much fine control is possible with the Wiimote after a couple weeks of practice. With a conventional controller, very tiny adjustments are possible by pulsing or tapping the joypad or joystick...you can easily move Mario right to the edge of the staircase or subtly adjust your direction your kart is pointed on the track. But I found it difficult being that precise with the Wiimote while playing Super Monkey Ball.

Now all I need to do is get my own. :)

Psychology of the Wii and PS3

Of all the news over the past few days about the launches of Sony's PS3 and Nintendo's Wii, the most interesting has been the differing responses of the people waiting to purchase the different consoles. While the launch of the PS3 was marred by violence (people robbed of their PS3s in mall parking lots, crowds trampling people in a mad rush for games, police needing to quiet unruly crowds waiting to buy with pepper bullets, etc.), the launch of the Wii was peaceful, with no reports of violence that I can find. This comment on Digg is typical of the sentiment I've seen expressed online about the two groups of fans:

Try working at a Circuit City... went in for a 7am meeting and got badgered by the losers. I have to say the "wii-tards" were much more tame than the "ps three-tards."

There are several obvious reasons for the PS3 violence: the PS3 was possibly more anticipated, their initial supply was more limited than that of the Wii, and the machine is more expensive. But the difference in reaction also has something to do with the goals of each company in regard to their respective systems and the types of people each system tends to attract. Nintendo is focused on play and fun: the Wii is the fun system...about people of all ages enjoying the process of playing games. The PS3 is more about competition, who wins, who loses, and who frags the most enemies in the most spectacular fashion; cutthroat survival of the fittest. These are generalizations of course, but I find it interesting that the Nintendo gamers, who are attracted to play and fun, didn't cause as much trouble as the PS3 fans, who are more into competition.

Update: On the other hand, a report from last night in line at the Nintendo store in Manhattan:

After we had waited in line for almost two hours, Nintendo World closed the store early (at 5:30) and instead of making the announcement themselves, the Nintendo World employees sent Rockefeller Center security out to intimidate the crowd into dispersing. It was surreal - on what should have been Nintendo World's finest day, they were closing early and sending out fake police to scare away their customers.

Nintendo not managing their own store = stupid.

Wii wordplay

Nintendo released the Wii at midnight today. Predictably, bloggers and media outlets are having a bit of fun with the gaming console's name. Here's a sampling of headlines from newspaper stories and blog posts with Wii wordplay:

Gone with the Wii
Gamers Wii bit excited
Are Wii Ready?
Playtesters say 'Wii' to console war question
Wii Won't Rock You
And away Wii go
Gamers Go Wii Wii Wii All the Way Home
The things Wii do for love
'Wii'kend So Far
No Wii for Mii... for now :(
Wii were successful (barely)
Wii Are The World: War Of The "Hard To Resist" Game Consoles
Wii Will, Wii Will Rock You.
Oh Wii Oh...
A Wii bit of gougery
Come On Over and Wii'll Play!
Wii-lcome to the Twilight Zone
Wii would like to play!
What Wii can do
Only a Wii Bit of Excitement
PS3 Fans: "Wii are a bunch of idiots"
Wii Wish You an Early Christmas (If You're Famous Enough)
Be Kind to the Wii Folk
Wii Love It! All about Nintendo's new gaming console
A Wii-bit too late
Are Wii ready?
Wii Want to Play
Wii for Yoo and Mee
To Wii or not to Wii, that is the question!
A Wii Bit More

Oh, the humani'wii'. (Apologies...I'm so'wii'. (No, 'wii'lly. (I can't stop, send help! Hurr'wii'!)))

An imperfect metaphor many of you probably won't get

Driving on the Interstate through the metropolitan tri-state area during a 1.5 hour downpour is like playing 700 continuous laps of Baby Park against 7 other players. I'm beat. (ps. It's a simile anyway.)

Will Wright's bibliography

The recent New Yorker piece on Will Wright is a thorough profile of the game designer, but also functions as a bibliography of sorts for the games he's created over the past 20 years. Bibliographies are something normally reserved for books, but Wright draws much of the inspiration for his games from articles, books, papers, and other games that a list of further reading/playing in the instruction booklet for SimCity wouldn't feel out of place. Because I like utilizing bibliographies -- they allow you to get into the head of an author and see how they sampled & remixed the original ideas to create something new -- I've created one for Will Wright. Sources are grouped by game; general influences are listed seperately.

SimCity
The Game of Life, John Conway.

Montessori school. "It's all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori -- if you give people this model for building cities, they will abstract from it principles of urban design."

Urban Dynamics - Jay Wright Forrester. "This study of urban dynamics was undertaken principally because of discoveries made in modeling the growth process of corporations. It has become clear that complex systems are counterintuitive. That is, they give indications that suggest corrective action which will often be ineffective or even adverse in its results. Very often one finds that the policies that have been adopted for correcting a difficulty are actually intensifying it rather than producing a solution."

World Dynamics - Jay Wright Forrester.

The Sims
A Pattern Language - Christopher Alexander. "By understanding recurrent design problems in our environment, readers can identify extant patterns in their own design projects and use these patterns to create a language of their own. Extraordinarily thorough, coherent, and accessible, this book has become a bible for homebuilders, contractors, and developers who care about creating healthy, high-level design."

A Theory of Human Motivation - Abraham Maslow. Paper on human behavior and motivation.

Maps of the Mind - Charles Hampden-Turner.

Other Sim Games
Gaia hypothesis - James Lovelock. "The Gaia hypothesis is an ecological theory that proposes that the living matter of planet Earth functions like a single organism."

The Ants - E.O. Wilson. "This is the definitive scientific study of one of the most diverse animal groups on earth; pretty well everything that is known about ants is in this massive work."

Spore
Powers of Ten - Charles and Ray Eames. "The film starts on a picnic blanket in Chicago and zooms out 10x every 10 seconds until the entire universe (more or less) is visible. And then they zoom all the way back down into the nucleus of an atom. A timeless classic."

Drake Equation - Frank Drake. "Dr. Frank Drake conceived a means to mathematically estimate the number of worlds that might harbor beings with technology sufficient to communicate across the vast gulfs of interstellar space."

SETI. "The mission of the SETI Institute is to explore, understand and explain the origin, nature and prevalence of life in the universe."

2001: A Space Odyssey - Stanley Kubrick.

Panspermia - Freeman Dyson. "This approach was directly inspired by Freeman Dyson's notion of Panspermia - the idea that life on earth may have been seeded via meteors carrying microscopic "spores" of life from other planets. (Dyson's concept is also the origin of the game's title.)"

The Life of the Cosmos - Lee Smolin. "[Smolin's] theory of cosmic evolution by the natural selection of black-hole universes makes what we can experience into an infinitesimal, yet crucial, part of an ever-larger whole."

The Anthropic Cosmological Principle - John Barrow, Frank Tipler, and John Wheeler. "Is there any connection between the vastness of the universes of stars and galaxies and the existence of life on a small planet out in the suburbs of the Milky Way?"

The demoscene. "The demoscene was originally limited by the hardware and storage capabilities of their target machines (16/32 bit micros such as the Atari and the Amiga ran on floppy disks), they developed intricate algorithms to produce large amounts of content from very little initial data."

General influences
PanzerBlitz - Avalon Hill. "PanzerBlitz is a tactical-scale board wargame of tank, artillery, and infantry combat set in the Eastern Front of the Second World War."

Super Mario Bros. - Shigeru Miyamoto. "[SMB] encouraged exploration for its own sake; in this regard, it was less like a competitive game than a 'software toy' -- a concept that influenced Will Wright's notion of possibility space. 'The breadth and the scope of the game really blew me away,' Wright told me. 'It was made out of these simple elements, and it worked according to simple rules, but it added up to this very complex design."

Go. "[Go] is a strategic, zero-sum, deterministic board game of perfect information."

--

Sources: Game Master, The Long Zoom, Master of the Universe, Interview: Suzuki and Wright, Spore entry at Wikipedia, Will Wright entry at SporeWiki, Will Wright Interview.

Update: This interview with Wright at Game Studies contains a list of references from the conversation, many of which have influenced Wright's body of work. (thx, phil)

Line Rider

Line Rider is not quite a game but not quite a toy or drawing tool either. But judging by the 6,000,000 views its gotten since it was posted a month ago, Line Rider certainly is compelling. I don't even like playing it all that much, but I spent a solid hour a few weeks ago watching videos of other people's tracks on YouTube; it's just so fascinating to see how much can be done with simple lines and rules. Here's one of the better tracks I've seen (c/o clusterflock). This little non-game has even shown up in Time magazine. Go, little Line Rider, go.

Update: A new version of Line Rider is to be released soon. New features will include an eraser, new types of lines, line snapping, etc.

If you're looking to record your Line Rider creation and post it to YouTube, you can use CamStudio (Win), Super Screen Recorder (Win), oRipa Screen Recorder (Win), Screen Movie Recorder (Mac), iShowU (Mac), Snapz Pro (Mac), and ScreenRecord (Mac).

For information on how to play Line Rider more effectively, check out the Line Rider Forums.

The story of Tetris

The following is a great 2004 BBC documentary about Tetris, the man who created it, and the lengths that several companies went to in order to procure the rights to distribute it. Tetris - From Russia With Love:

Alexey Pazhitnov, a computer programmer from Moscow, created Tetris in 1985 but as the Soviet Union was Communist and all, the state owned the game and any rights to it. Who procured the rights from whom on the other side of the Iron Curtain became the basis of legal wranglings and lawsuits; the Atari/Nintendo battle over Tetris wasn't settled until 1993. There's an abbreviated version of the story, but the documentary is a lot more fun. A rare copy of the Tengen version of Tetris, which was pulled from the shelves due to legal troubles, is available on eBay for $50.

(Like this story? Digg it.)

PopTech, day 1 wrap-up

Since my internet access has been somewhat spotty at the conference (I'm trying to pay attention and power is hard to come by here so the laptop is closed most of the time), I'm going to do rolling wrap-ups as I go, skipping around and filling in the blanks when I can. Here we go, soundbite-style:

Alex Steffen: Cars equipped with displays that show gas mileage, when compared to cars without the mileage display, get better gas mileage. That little bit of knowledge helps the driver drive more economically. More visible energy meter displays in the home have a similar effect...people use less energy when they're often reminded of how much energy they use. (Perhaps Personal Kyoto could help here as well.) At dinner, we discussed parallels between that and eating. Weighing yourself daily or keep track of everything you eat, and you'll find yourself eating less. In the same way, using a program like Quicken to track your finances might compel you to spend less, at least in areas of your life where you may be spending too much.

Bruce Sterling is the Jesse Jackson of technology. He has this cadence that he gets into, neologism after neologism, stopping just short of suggesting a new word for neologism. Wonderful to experience in person. Perhaps not as upbeat as the Reverend, though.

Bruce also related a story told to him by an engineering professor friend of his. The prof split his class into two groups. The first group, the John Henrys, had to study and learn exclusively from materials available at the library...no internet allowed. The second group, the Baby Hueys, could use only the internet for research and learning...no primary source lookups at the library. After a few weeks, he had to stop this experiment because the John Henrys were lagging so far behind the Baby Hueys that it is was unfair to continue.

Kevin Kelly noted that the web currently has 1 trillion links, 1 quintillion transistors, and 20 exabytes of memory. A single human brain has 1 trillion synapses (links), 1 quintillion neurons (transistors of sorts), and 20 exabytes of memory.

Kelly also said that technology has its own agenda and went on to list what it is that technology might want. One of the things was clean water. You need clean water for industrial manufacturing...so water cleanliness is going to be a big deal in China. In a later talk, Thomas Friedman said, "China needs to go green."

Hasan Elahi, during his ordeal being mistaken for -- what's the term these days? -- an enemy combatant, learned that language translates easier than culture. That is, you can learn how to speak a language fluently way easier than to have the cultural fluency necessary to convince someone you're a native. In his interrogations, Hasan liberally sprinkled pop culture references in his answers to questions posed by the FBI to help convince them that he was a native. Workers at call centers in India for American companies are not only taught to speak English with an American accent, they also receive training in American geography, history, and pop culture so as to better fool/serve American callers.

"The best laid plans of mice and men turn into a nonlinear system." -- Will Wright, with apologies to Robert Burns.

Speaking of Wright, a couple of Spore trivia bits. The data for a creature in Spore takes up just 3K of memory. And entire world: just 80K. And these worlds are amazingly complex.

Brian Eno: With large groups of people, the sense of shame and the sense of honor that keeps the members of small groups from misbehaving breaks down. The challenge for larger groups is to find ways of making honor and shame matter in a similar respect.

Stewart Brand: "We are terraforming the earth anyway, we might as well do it right." Stewart also noted that cities are very effective population sinks. When people move to cities, the birthrate drops to the replacement rate (2.1 children per family) and keeps on dropping. Combine that with the fact that by early next year, more people in the world will live in cities than in rural areas, and at some point in the next hundred years, the earth's population will start to fall.

It's all in your head

The Brian Eno/Will Wright session kicked things off quite well at PopTech. Lots of interesting stuff to say about this one, but I quickly wanted to highlight two things that Eno and Wright said independently in their presentations. Eno:

Art is created by artists so that the viewer has the opportunity to create something.

Later, Wright said in relation to games:

The real game is constructed in the player's head.

Eno started his presentation by wondering about a overall system for describing culture, from high to low. He and Wright may be onto something here in that respect.

Madden NFL 06 Fans Take Video Game Into Real World

Following the examples set by PacManhattan and Nintendo Amusement Park, another popular video game is moving beyond the screen and into the real world. Enthusiasts of EA Sports' Madden NFL 06 have been spotted in various locations around the United States playing a physical game based on the bestselling title.

DeWayne Coleman of Grand Rapids, Michigan said, "it looked so fun on the screen and we thought, 'why can't we go find a flat grassy area to run around, throw the ball, and punt on fourth down?'" Other "football" groups (as they like to be called) have uploaded candid photos of their activity to the Flickr photo-sharing site.

These early amateur efforts bare a crude resemblance to the gameplay in Madden, but a professional league set to begin play this fall in several major US cities will follow Madden NFL 06 much more closely. The National Football League (NFL) will employ athletes that resemble their in-game counterparts that will play for teams named after those in Madden. The teams will go through a full 16-game season, followed by a playoff and a "Super" bowl game to determine the champion. League officials plan to bring in revenue by charging for admission, selling foodstuffs during the games, and memorabilia inspired by the virtual uniforms worn by players in the game. The video game's namesake, TV personality John Madden, will even colorfully describe the action of the games for simultaneous broadcast on network television.

Madden NFL 06 purists have criticized the NFL's ambitious efforts, saying that ticket prices are too high and the games aren't interactive enough. One Madden fan from Phoenix, Arizona summed up the frustrations: "I'm supposed to pay twice as much as I paid for the video game for one lousy live game, not including beer and hot dog costs, and I can't even control what's going on in the game? What the hell is so fun about that?"

Uncanny Valley, CA

S-s-s-omething from the inbox. Paul writes regarding the uncanny valley:

Given your recent link re: the uncanny valley, I thought this article about Sun-Maid's redesigned icon would be worth your time. Photo.

Clearly, she's selling grapes from a certain valley. Creeeepy.

I love the idea of Uncanny Valley being an actual geographical location (situated in California, I would assume) inhabited by creepy video game characters, digitized actors, and retooled advertising icons.

Uncanny Valley, CA

Imagine the views from neighboring hillsides! (Image courtesy of Google Earth.)

Katamari Damacy, 3-D Pac-Man

Katamari Damacy is the game du jour among my circle of friends and, well, everywhere it seems like. There are KD handmade knit hats, costumes, reenactments in Playdoh, paper figures,
iPod socks, homemade plush dolls, and lots of photos on Flickr.

I finally got the chance to play it the other day at my friend David's house. The game play is fairly simple. You use the two analog joysticks on the controller -- KD is for PS/2 only -- to steer a sticky ball (the katamari) around the game board (usually a house or a town), picking up objects as you go. As your ball accrues more and more things, it gets bigger and you're able to pick up larger objects. The goal on each board is to get your ball bigger than a certain diameter within the allotted time period. After you get the controls down (it's a bit like operating a backhoe), it's the simplest game in the world to play. Lots of fun too.

As we played, we talked about the game and why it's inspired so much devotion in its fans. My favorite aspect of the game is the crazy storyline. The sarcastic King of All Cosmos, the faux Japenglish translations...the game dialogue is hilarious. Games tend to take themselves too seriously these days; Katamari Damacy doesn't. I also liked the telescoping sense of scale as your katamari grows larger. Smaller objects disappear from view and if you get really big, you dwarf houses, towns, and can eventually start picking up entire islands. Reminded me of Charles and Ray Eames' Powers of Ten film...the scale may change, but the basic structure remains. David said he likes the collecting aspect of the game. He's a compulsive collector of things and the game ties right into that for him.

But as we kept talking and I watched David play for the first time after I got stuck at level 5 or 6, I realized what I didn't like about the game and what keeps it from being really fantastic. Whimsical storyline aside, Katamari Damacy is essentially a 3-D version of Pac-Man and possesses a similar level of complexity (when compared to Grand Theft Auto or a MMORPG). You move around a maze, eating things, and occasionally getting power-ups (i.e. growing larger) so that you can eat things you couldn't eat before.

And like Pac-Man, there are patterns. On repeat plays, the boards are the same, objects always appear in the same spots, and once you learn the correct way to go, it's pretty easy to clear each board in the same general manner you did the last time. In the end, there's very little that's complex or open-ended about the game play, which is going to limit its repeatability for many. It wouldn't be too difficult to add some complexity to the game without making it any more difficult to play at a novice level (making it a bit like chess -- easy to play, tough to play well, and nearly impossible to master). The basic rolling-around game play and the kookiness of the story make Katamari Damacy great fun, but I'm hoping KD 2 ups the ante complexity-wise so it's still as maddening and crack-like at play #200 as it was a play #1.

Signs you've played too much Tetris

When I got home last night, I picked up my mail and opened the shirt I ordered from Threadless:

Tetris tshirt

It took me all of two seconds to look at Scandinavia and determine that it was impossible to construct using conventional Tetris pieces. Unless some of the little blocks had been disappeared by clearing a row. And the dialogue in my head when I was thinking about all this was spoken in Professor Frink's voice from The Simpsons. Maybe I need to start reading on the subway rather than playing my GameBoy Advance so much.

Plausible lies and false truths

While wandering around the Natural History Museum in London, I came up with a little game** that I'd like to try out on you all. The challenge is to come up with a statement that's difficult to tell whether it's true or false, but is definitely one or the other. So, we're looking for really plausible lies or truths that seem false. Here's an example (from the Museum):

Due to the Coriolis Effect, the spirals in sea shells from the northern hemisphere grow counter-clockwise while shells that grew in the southern hemisphere spiral clockwise.

Sounds plausible enough, but is it true? Do you have any facts that seem false or lies that seem true?

** This can't be a novel idea...anyone seen this kind of thing somewhere before?

I've always wanted to save the princess in real life

Media artist Jason Corace will play the part of Super Mario in Ctrl-shift, an online game he's developing for release this summer:

Ctrl-shift is a multi player online game that gives its players collaborative control over my freewill. The goal of the game is to fulfill a series of game missions that take place in the real world, in real time. Players attempt to collectively complete these missions by suggesting and voting for actions for me to perform, in response to live streaming video broadcast from wireless hotspots around New York City.

Players will control Jason through a Flash interface, voting on what actions he should take to achieve the game's objectives. Jason, roaming around New York City, will be equipped with a camera & mic to keep players informed of where he is (not sure if GPS is involved), and he'll send data and receive commands with a mobile device (like a laptop or handheld device) using wifi hotspots. According to the site, prototype games will be running this spring with a full-scale 5-day game to be initiated sometime this summer.

Games similar to Ctrl-shift are Noderunner (a race to collect and upload photographic proof of as many wifi hotspots as you can), The Big Urban Game (people vote online to move huge chess pieces around the Twin Cities), EA's Majestic (game sends you email, calls you on the phone, etc. as part of the gameplay; it flopped badly), Can You See Me Now?, and Uncle Roy All Around You (both from Blast Theory, with virtual and real players interacting on the same board).

Racing with my phone

On the way home from work this evening, I stopped by Times Square and played a video game on one of the jumbo videotrons:

racing on the big screen

Yahoo! partnered with interactive agency R/GA to produce the car racing game to promote their automotive site. The game play is pretty simple...you call an 800 number (1-800-660-4402), listen for your race, and when the starting flag goes down, you press 2 to speed up and 8 to slow down (like slot cars). I crashed twice, once into a cab and once while going too fast around a corner, but I still beat the stuffing out of the other car.

Sports video games

Reading this Salon article on sports video games brought back a ton of memories from college. I never got into Madden properly, but I played a ton of Tecmo Bowl, Tecmo Super Bowl, and NHL '94, the latter of which is, in my estimation, the best sports video game of all time (with which Stewart would agree, I'm sure). A quote from the article:

[Bo] Jackson isn't the only athlete to have achieved fame for his video game likeness. Then-Chicago Blackhawks forward Jeremy Roenick's ability to fill the net and make Wayne Gretzky's head bleed in the "NHLPA '93" game was immortalized in the 1996 cult film "Swingers."

Roenick was good in '93, but with the much-improved gameplay in NHL '94, he was a monster. He was blazingly fast, had a quick stick, could stop on a dime, had the hardest shot in the game, and was easily capable of racking up 15-20 goals in three 5-minute periods. But he also had an unfair advantage over other players in the league because the Blackhawks were such a great team. Players like Steve Yzerman, Pavel Bure, Teemu Selanne, and Alexander Mogilny matched up well with Roenick skill-wise, but their teams just weren't as dominant overall. Not to mention that you couldn't taunt your opponents with new Roenick-related lyrics to Pearl Jam's Jeremy (GarageBand karaoke version coming soon) as easily while piloting Bure or Selanne through the heart of their defense for a completely demoralizing goal. Oh, the sting of being taunted with ad-libbed Pearl Jam.

The article also links to an article by Bill Simmons for ESPN Magazine about video game football. Near the bottom of the piece, there's a list of the top video game football players of all time, on which is Randall Cunningham at #3:

The best video game QB of all-time. You could roll him out to either side, scramble for first downs, throw 70 yards with him, avoid sacks...and he never self-destructed like he did in real life. Regardless of how his NFL career turned out, he'll always have his video game career to fall back on.

Based upon my experience with Cunningham in Tecmo Super Bowl, I'd put him at #1. The Eagles, who were not a great team in the game, were unstoppable with a properly coached Cunningham at the helm, mainly because he was a double threat at all times. He had the arm of Dan Marino and the wheels of Bo Jackson. If all the receivers were covered, you could just take off running and get a first down every time.

My sophomore year in college, a group of friends and I played an entire Tecmo season and I luckily drew the Eagles out of the hat during the team selection process. With a near-guaranteed first down (or touchdown) every time I had the ball, I rampaged through the regular season with a perfect record and a ridiculous quarterback rating only to buckle under the pressure in the playoffs. In the next season we started (but never finished), the Eagles were not included in the hat. Go, Randall!

Lo-fi movie making within video games

Players of The Sims are creating narratives and movies using Sims characters as actors and the software's album feature as a recording media:

Players "go to a lot of trouble to get the Sims to do things they don't want to do," Wright says, explaining that players must keep their would-be actors fed, clean, rested and happy before they will even consider playing their parts. "So in that sense, it's almost like they're a director.... It's almost like a real movie shoot."

Asked about that, Service laughed and agreed. "I suspect real people would be easier to direct," she said. "There is nothing like trying to get two Sims to kiss when they are both not in the mood. Actors would at least pretend."

If you look at the highest-rated and most-viewed albums on The Sims Exchange, they'll all of the movie/narrative variety. This account of a lawn gnome's revenge is a favorite.

This reminds me of Jim Monroe's My Trip to Liberty City, a home movie-esque account of a Canadian man's visit to Liberty City in the game Grand Theft Auto.

Enigmo and more addicting games

Can't write. Playing Enigmo. If you ever want to step outside again, don't download this game. I went to bed last night with little water droplets cascading behind my eyelids. It's only available for OS X, and it's a variation of The Incredible Machine (basically the game version of this Honda commercial). I gotta go...sweet Lady E is calling my name....

(And, as usual, there's always Collapse, Snood, mini-golf, and Bejeweled.)

The way of Snood

Snood is one of those little Tetris-like games that eat up hours of my time when I succumb to my nastiest addiction. The high I get off of such games weakens each time, but I still fell pretty hard for Snood. Greg Costikyan explains why Snood and its ilk get no respect:

It is far harder to design a good simple game than a good complicated one. It's very hard to make a tightly-constrained game interesting; if I can layer a variety of systems, I can produce a widely variant gamespace, and interesting emergent behaviors almost spontaneously arise. Getting something really compelling out of something as simple as Snood is hard.

Game Neverending

An alpha release** of Game Neverending is nearly ready for your game play (sign up to get an alpha tester account). On its face, GNE is a "web-based massively multiplayer online game of social, political and economic interactions", but once it gets going, it'll be hard to tell where the game stops and where real life begins. People create new online personas for the purpose of "social, political, and economic interactions" all the time. When you talk to someone in the game about how your day is going, are you playing the game or just being a person? When I helped them chase down a bug the other day, it felt like part of the game.

You can get a sense of the game's meaning by reading Ludicorp's about page:

"'The game and styles of playing the game are what matter because they produce identities people care about. Likewise, a business develops an identity by providing a product or a service to people. To do that it needs capital, and it needs to make a profit, but no more than it needs to have competent employees or customers or any other thing that enables production to take place. None of this is the goal of the activity.' The goal is to kick ass."

** Stewart tells me the game is only about 5% there right now...a prototype for the real game to come. Never has 5% seemed so whole. Viewing the source gives me a headache...Eric's got some mad CSS & JavaScript kung-fu.

Small arcade classics

Tiny Ms. PacmanTiny Windows Games are "tiny versions of classic games for your sneaky worktime pleasure". And when they say tiny, they mean it. Games include Tetris, Ms. Pacman, Donkey Kong, and Asteroids. I wish they made OS X versions...I'm curious as to how you know what your score is when your game ends.

Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs

A few days back, I credited J.C. Herz with the four types of gamer analysis she outlined in her talk. Peter writes in and says that she actually attributed it to Richard Bartle, author of Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs: "So, labelling the four player types abstracted, we get: achievers, explorers, socialisers and killers. An easy way to remember these is to consider suits in a conventional pack of cards: achievers are Diamonds (they're always seeking treasure); explorers are Spades (they dig around for information); socialisers are Hearts (they empathise with other players); killers are Clubs (they hit people with them)." Fascinating article.

Learning from the social ecology of online games

Peter notes, among other things, J.C. Herz's 4 types of gamers that she outlined in her Etech presentation last week. I wrote the same four points down in my notes in a slightly different way:

1. beat the system
2. model the system
3. run the system
4. kill the system

J.C.'s point was that you can look at software, online communities, and Web sites in the same way. Players in those systems break down into similar groups. MeFi is a great example...you see folks exhibiting all four of those behaviors. In most situations, as much as I get caught up in beating a system (which I shouldn't do because I'm not very good at it most of the time), I'm a system modeller. I'm much more interested in finding out how the system works than beating it.

Addicting games

I am addicted to Collapse. I thought Snood, mini-golf, and Bejeweled were bad...

History of Tetris

A short story of Tetris including a download of the original version of the game. (via ovrstd)

Pac Man world record

Someone achieved a perfect game of Pac-Man (3,333,360 points) over the holiday weekend. Here's what he did:

"To get a perfect game on Pac-Man, the player has to eat every dot, every energizer, every blue man and every fruit up to and including board 256 -- where the game ends with a split screen. This must be accomplished on the first man, too."

And I thought I was hot stuff back in middle school when I played Super Mario Bros. for four days just to flip the score over 10,000,000.

Old school video games

I'm addicted to the old school games. Dig Dug, Burgertime, Qix, Donkey Kong, and my personal favorite: Mr. Do. MAME lets you play games ported directly from the arcade machines. Evidently, the ports are pretty good: Brian showed me the "monkey's feet" trick in Donkey Kong...and it worked. Anyone know any good cheats in Burgertime or Mr. Do?

What is this place?

These entries were posted to kottke.org in the Games category. If you're looking for a particular entry, try the archive.

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