Since its initial release in 2009, Minecraft has matured to the point of being a platform for people who want to make art and also for people who want to make money. Phil Edwards of Vox highlights some of the beautiful structures being created by Minecraft players (some of which are collected in this coffee table book called Beautiful Minecraft) and the challenges faced by creators trying to make money within a game owned by a large company.
The creativity “Creative Mode” enables is obvious in the work that talented designers produce. Sometimes Minecraft artists will create interactive worlds that replicate historic events; other times, Minecraft’s many cubes coalesce into a sculptural image, the same way pointillism’s dots disappear to form a picture. These images and worlds can be eerie, magical, and surprisingly beautiful.
But perhaps most surprising of all, Minecraft worlds can also be a business. Companies like Blockworks make maps for private Minecraft servers (computer networks that host Minecraft games), and they also occasionally design maps in collaboration with institutions and companies like Minecraft owner Microsoft.
BlockWorks — company tagline: “creative Minecraft solutions” — has done some really fantastic designs for themselves and their clients.
Phil Edwards talks to James Gleick about his new book, Time Travel: A History, and of course the subject of killing Baby Hitler comes up. Turns out, the idea of using time travel to kill Adolf Hitler was first used by writer Ralph Milne Farley in 1941, before the US ever entered World War II or before the world learned the horrifying scope of the Holocaust.
I’m currently reading Gleick’s book and the most surprising thing so far is how recently time travel was invented…it’s only about 120 years old. The idea of progress was not really evident to people before the pace of technology and the importance of history became apparent in the 19th century. Progress made time travel relevant…without it, people couldn’t imagine going back in time to see how far they’d come or forward in time to see how much they’d progress.
On Vox, Phil Edwards has a feature on Susan Bennett, the voice of Siri, and how the art of voiceover is changing in the digital world.
Siri needs to be able to say just about everything in the English language, and that took a lot of hard work.
“I recorded four hours a day, five days a week for the month of July,” Bennett says. For a voice actor, that workload causes a lot of strain. “That’s a long time to be talking constantly. Consequently, you get tired.”
The original Siri “was to sound otherworldly and have a dry sense of humor,” Bennett says. She added that to her take on the character, even as she focused on staying consistent and clear.