kottke.org home archives + xml about kottke.org contact me
kottke.org - home of fine hypertext products

kottke.org posts about 'longzoom'

Fractal furniture!

Fractal Miyakawa

One could imagine a Powers of Ten video with drawer pulling instead of zooming.

Where is Spore?

It's been awhile since I've heard anything about Spore, Will Wright's long zoom supergame. Last summer the word was that EA's promo machine had gotten started too early and that the game wasn't quite ready for primetime because it wasn't "fun":

The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn't all that much fun yet. A recent round of user testing didn't go so well. Hence, the delay.

EA said at the time that the release date would be after March 2008, which still seems to be the case. In an October 2007 interview, Will Wright said the game was about six months away from release, which means April 2008. Even so, Wired made Spore the #2 pick on their Vaporware 2007 list. Anyone have any better intel on a release date or if the game is more fun now? Hit me on my burner.

Absolute Zero looks like an interesting show on cold temperatures, airing on PBS in mid-January. For the Long Zoom fans out there, don't miss the Sense of Scale widget.

Cosmic Zoom is a 1968 animated short film directed by Eva Szasz, made under the auspices of the National Film Board of Canada, and was the inspiration of the Eames' wonderful Powers of Ten. Cosmic Zoom was in turn based on Cosmic View: The Universe in 40 Jumps by Kees Boeke.

Will Wright's long zoom game, Spore, has been delayed until 2009. No one knows why, but I hope the answer involves porting it to the Wii. (via waxy)

Update: EA's fiscal year starts in March, so it's not delayed until 2009...just until after March 2008. (thx, zach)

Update: The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn't all that much fun yet. A recent round of user testing didn't go so well. Hence, the delay.

Popular Science has a lengthy interview with Will Wright about Spore, which gets into a bit more detail about the game than I've seen elsewhere. See also: Will Wright's bibliography.

The Ghost Map

The Ghost Map is a book about:

- a bacterium
- the human body
- a geographical map
- a man
- a working friendship
- a household
- a city government
- a neighborhood
- a waste management system1
- an epidemic
- a city
- human civilization

You hooked yet? Well, you should be. As the narrative unfolds around the 1854 London cholera epidemic, author Steven Johnson weaves all of these social, geographical, and biological structures/webs/networks into a scientific parable for the contemporary world. The book is at its best when it zooms among these different scales in a Powers of Ten-like fashion (something Johnson calls The Long Zoom), demonstrating the interplay between them: the way the geography of a neighborhood affected the spread of a virus, how ideas spreading within a social context are like an epidemic, or the comparison between the organism of the city and the geography of a bacterial colony within the human colon. None of this is surprising if you've read anything about emergence, complexity, or social scale invariance, but Johnson effectively demonstrates how tightly coupled the development of (as well as our understanding of) viral epidemics and large cities were across all of these scales.

The other main theme I saw in the book is how inherently messy science is. Unlike many biographies, The Ghost Map doesn't try to tie everything up into a nice little package to make a better story. The cholera epidemic and its resolution was sloppy; there was no aha! moment where everyone involved understood what was going on and knew what had to be done. But the scientific method applied by John Snow to the situation was solid and as more evidence became available over the years, his theory of and solution to cholera epidemics were revealed as actual fact. Johnson reminds us that that's how science works most of the time; science is a process, not a set of facts and theories. During the recent debate in the US over evolution and intelligent design, I felt a reluctance on the part of scientists to admit to this messiness because it would give an opening to their detractors: "haha, so you admit you don't know what's going on at all!" Which is unfortunate, because science is powerful in its nuance and rough edges (in some ways, science is what happens at the margins) in helping us understand ourselves and the world we live in.

[1] Had Mark Kurlansky written this book, it would have been called "Shit: How Human Effluence Changed the World".

Steven Johnson on The Long Zoom, "the satellites tracking in on license-plate numbers in the spy movies; the Google maps in which a few clicks take you from a view of an entire region to the roof of your house; the opening shot in 'Fight Club' that pulls out from Edward Norton's synapses all the way to his quivering face as he stares into the muzzle of a revolver; the fractal geometry of chaos theory in which each new scale reveals endless complexity." And that's just the introduction to an interview of Will Wright about his new Long Zoom game, Spore.

More about this page

kottke.org is a weblog about the liberal arts 2.0 edited by Jason Kottke since March 1998. You can read about me and kottke.org here. If you've got questions, concerns, or an interesting link for me, send them along. Here's the kottke.org RSS feed kottke.org RSS feed.

Tags related to 'longzoom':

willwright   videogames   spore   games   powersoften   stevenjohnson   science   books

Advertisement

dot dot dot

Advertise on kottke.org via The Deck.

Looking for work? Tags, tags, tags!

Many posts on kottke.org have been "tagged" with keywords, which activity results in collections of related posts like sports, infoviz, or bestof.

Recently popular tags (last 3 weeks)

twitter   video   photography   automobiles   parody   fashion   nasa   conferences   design   architecture   remix   iphone   baseball   food   nyc

All-time popular tags

movies   photography   books   nyc   science   food   lists   design   business   sports   video   weblogs   music   bestof   art

Some of my favorite tags

photography   economics   lists   bestof   infoviz   food   nyc   firstworldproblems   cities   restaurants   video   timelapse   interviews   language   maps   fashion   nsfw   remix  

Random tags

sunshine   prison   cities   barcade   marypoppins   lifeafterpeople   realestate   cars   fundraising   hosseinderakhshan   fridakahlo   sony   pentagram   movies   im

kottke.org

You're visiting kottke.org. All content by Jason Kottke (contact me) unless otherwise noted, with some restrictions on its use. Good luck will come to those who dig around in the archives. If you've reached this point by accident, I suggest panic.