kottke.org

...is a weblog about the liberal arts 2.0 edited by Jason Kottke since March 1998 (archives). You can read about me and kottke.org here. If you've got questions, concerns, or interesting links, send them along.

Parallel universes

Playing on a moving subway train adds an extra level of difficulty to accelerometer-based iPhone games. Not only do you have to contend with the in-game physics, you also need to compensate for the real-life accelerations, twists, and turns of the train. The effect pretty much tears your brain in half.

By Jason Kottke    Dec 7, 2009 at 11:28 am    iPhone

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