Reading this Salon article on sports video games brought back a ton of memories from college. I never got into Madden properly, but I played a ton of Tecmo Bowl, Tecmo Super Bowl, and NHL '94, the latter of which is, in my estimation, the best sports video game of all time (with which Stewart would agree, I'm sure). A quote from the article:
[Bo] Jackson isn't the only athlete to have achieved fame for his video game likeness. Then-Chicago Blackhawks forward Jeremy Roenick's ability to fill the net and make Wayne Gretzky's head bleed in the "NHLPA '93" game was immortalized in the 1996 cult film "Swingers."
Roenick was good in '93, but with the much-improved gameplay in NHL '94, he was a monster. He was blazingly fast, had a quick stick, could stop on a dime, had the hardest shot in the game, and was easily capable of racking up 15-20 goals in three 5-minute periods. But he also had an unfair advantage over other players in the league because the Blackhawks were such a great team. Players like Steve Yzerman, Pavel Bure, Teemu Selanne, and Alexander Mogilny matched up well with Roenick skill-wise, but their teams just weren't as dominant overall. Not to mention that you couldn't taunt your opponents with new Roenick-related lyrics to Pearl Jam's Jeremy (GarageBand karaoke version coming soon) as easily while piloting Bure or Selanne through the heart of their defense for a completely demoralizing goal. Oh, the sting of being taunted with ad-libbed Pearl Jam.
The article also links to an article by Bill Simmons for ESPN Magazine about video game football. Near the bottom of the piece, there's a list of the top video game football players of all time, on which is Randall Cunningham at #3:
The best video game QB of all-time. You could roll him out to either side, scramble for first downs, throw 70 yards with him, avoid sacks...and he never self-destructed like he did in real life. Regardless of how his NFL career turned out, he'll always have his video game career to fall back on.
Based upon my experience with Cunningham in Tecmo Super Bowl, I'd put him at #1. The Eagles, who were not a great team in the game, were unstoppable with a properly coached Cunningham at the helm, mainly because he was a double threat at all times. He had the arm of Dan Marino and the wheels of Bo Jackson. If all the receivers were covered, you could just take off running and get a first down every time.
My sophomore year in college, a group of friends and I played an entire Tecmo season and I luckily drew the Eagles out of the hat during the team selection process. With a near-guaranteed first down (or touchdown) every time I had the ball, I rampaged through the regular season with a perfect record and a ridiculous quarterback rating only to buckle under the pressure in the playoffs. In the next season we started (but never finished), the Eagles were not included in the hat. Go, Randall!
Tecmo Super Bowl saw the rise of Thurman Thomas. Thurman carried over into Madden 94 where i experienced my saddest sports game moment ever.
my Dolphins had my friends Bills backed up 4th and 22 on their own 3 yr. line, in the snow, for the last play of the game. my friend read my zone defense and handed the ball to thurman who fumbled the ball, recovered the ball, and ran, up screen, the for the winning touchdown... two of my players got hurt trying to tackle him.
Man, my friends HATED that Slip-N-Slide move.
Yeah, that did take all the fun out of it, which is why we avoided the two or three "trick" maneuvers that resulted in automatic scores (we called them "cheater goals"), even against the computer. Doing that made the games competitive, unpredictable, and fun...which, from our standpoint, was the whole idea.
One of the other good things about it were the NFL records you could try to break. Almost all of them were beatable except the INT record. Try as we might, nobody ever topped it (I think it was 14 if I recall).
i never had super tecmo bowl, but on tecmo, bo jackson was the truth. that and mike haynes -- the man, the myth, the underwear. haynes picked off almost any pass.
I think this game was the big "hit" that got EA started in the sports genre. The newer games just dont seem to hold my attention like NHLPA did.
As soon as I saw the title I had flashbacks of '94 it.
We've yet to find anything nearly as good, although NHL 2K2 for the Dreamcast is probably as close as we're going to find.
...and for what it's worth, we also had to institute a "Roenick Rule", as well as a no-wraparounds stipulation.
Despite the primitive graphics, it's just so lifelike. I keep noticing new bits of realism the more I play. Knocking a guy down against the boards is easier than at centre ice. Screening the goalie actually lowers the chance of a save. Loading up a slapshot opens up an opportunity to steal the puck or bowl the shooter over with a check. Your players don't stop on a dime to turn, they swerve slowly in an arc, and when you feed a pass to an open man, he has to catch it right on his stick or else the puck is lost. I'm amazed at the at some of the gameplay details in this game.
And the star players themselves were meticulously playtested. They got almost every player bang-on, so much that each feels like he has his own "personality". Watch how smart Gretzky is...he'll go flying up ice for the breakaway pass, or if you bring the puck up with a defenseman, he'll skate back to cover the point. Or notice how Ray Bourque and Paul Coffey both hang around in front of their goalie, looking to intercept the one-timer. It is crazy for a Genesis game to be so elaborate.
But I've always wondered: why the hell is Roenick so good? He's never been a good enough player in real life to justify those kinds of stats. So I wonder....was EA Sports in cahoots with the NHL's player marketing division? Roenick's possibly the best-known American player, and certainly broke into the league as a marketable superstar with his brash interviews and rockstar attitude. A little something for the conspiracy theorists with too much time on their hands.
Joe Murphy, a non-star from the Oilers, also had a magic shot (slapshot from around the blue line when skating diagonally down the ice) but those didn't wreck it for me either: we all played the 2nd tier teams (Canucks, Nordiques, etc.) to make it more interesting and fair (it's been 8 years or so, but I think Canadiens, Boston and the Red Wings were allowed as well -- basically just the Blackhawks that were too good).
The Penguins with Lemieux and Jagr, a perfect 100 points each - it didn't matter that Barasso sucked, you could have played empty net all the way. Or the Kings, with Gretzky, Robitaille and Granato. And then you'd try to beat them all with 60-point-teams like Hartford or the Senators.
The only game that ever came close for me after that was NHL Breakaway '98 for PSX, the very short-lived attempt by Acclaim to compete with EA, which was just killer. The worst thing was stat-obsession: played a real-time season with the Rangers and scored first in all stats - penalty time needed some serious effort during the last few games of the season
My second discovery in Tecmo Bowl was the Bears. Mike Singletary on defense made anyone save perhaps Ronnie Lott look like a turnstile: against Barry, against Randal, even against Bo. Game after game, Singletary made my brother pay. And on offense Sweatness shot around the tackle for big gains play after play. When he finally ran into the end zone I could do my own touchdown dance and sing out, "Hey Sweatness, (do-dah do doo-dah do do) you're my weakness."
Trying that made me want to try a sega simulator and play NHL 94. I like NHL 94, but 95 and 96 were better. Bourque is unstoppable.
The new games focus on realism takes too much from just playing a good game. If you could play 2 v 2 NHL 94 online, it would still be state of the art.
business behind the Superbowl etc is electronic games. There are many people out there who simply do not understand how really big
this is, they are still living in the past , believe it or not.
This thread is closed to new comments. Thanks to everyone who responded.

