kottke.org

...is a weblog about the liberal arts 2.0 edited by Jason Kottke since March 1998 (archives). You can read about me and kottke.org here. If you've got questions, concerns, or interesting links, send them along.

365 kottke.org posts about video games

 

Kingdom Rush for iPad

I was addicted to this tower defense game awhile back as an in-browser Flash game, but the iPad version is even better. It's like the iPad was made for games like these. (thx, jim)

ps. Can you hear that sound? That's Kingdom Rush sucking all your free time away this weekend. You're welcome.

Wipeout track using quantum levitation

The quantum levitation videos I showed you a couple months ago are pretty cool, but scientists scienticiens at the Japan Institute of Science and Technology have upped the game by using QL CGI to build a real-world Wipeout track.

Say it with me: science!! Also, do Rainbow Road next! (via ★interesting)

Update: Say it with me: advertising! Or some other such nonsense. Several people have alerted me that this video is a fake...you can see vapor trails passing through walls, etc. Boo. Boo-urns. (thx, all)

Lizard squashes ants in touchscreen game

An increasingly frustrated lizard plays a game called Ant Crusher on an Android phone. He's pretty good, but is no less hungry than before he started.

(via stellar)

Google Street View first-person shooter

There's no gameplay asside from firing the gun and moving around, but it's still disturbing to walk around within Google Street View with an assault rifle. (thx, job)

Shigeru Miyamoto to step down at Nintendo

Miyamoto, who is responsible for creating or overseeing the creation of Mario Bros, Donkey Kong, The Legend of Zelda, and many other games, is stepping down from his role as manager of Nintendo's Entertainment Analysis and Development branch to work with a smaller team on smaller games with much shorter timelines.

"What I really want to do is be in the forefront of game development once again myself," Miyamoto said. "Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small."

Miyamoto was profiled in the New Yorker last December. (via @shauninman)

Update: Nintendo says it was a misunderstanding.

"This is absolutely not true," said a spokeswoman for Nintendo. "There seems to have been a misunderstanding. He has said all along that he wants to train the younger generation. "He has no intention of stepping down. Please do not be concerned."

Classic video game deaths

A video compilation of deaths from old school video games, from Pong and Space Invaders right on up to Afterburner.

The music is a MIDI version of Mad World, originally done by Tears for Fears but probably best known in the gaming community as the music in the most poignant trailer ever done for a violent third-person shooter game.

Kreayshawn The Game

From Beth Maher, a Flash video game featuring rapper Kreayshawn (Gucci Gucci). And it uses Silkscreen! (via clusterflock)

Type design game

Remember the kerning game? The same folks have built a letter shaping game where you can play at being a type designer. I found this to be a bit more difficult than kerning.

Metroid source code

Here's the entire source code + helpful annotations for the original Metroid game for the NES.

Labels corresponding to address values have been added to every line to make the code easier to follow for beginners interested in understanding the inner workings of a Nintendo game. The labels also make the code easier to debug if it is modified. At this time, the source code is still a work in progress but it is much farther along than the original document. The title page is completely documented. The intro routine, end routine, password scheme and sound engine are described in detail. About a third of the game engine is detailed and about half of each game area page.

(via @shauninman)

So you think you can kern?

Kern Type is a game that compares your kerning efforts to those of professional designers. It's surprisingly fun. (thx, damien)

Museum of 8-bit video game title screens

Title Scream is a collection of 8-bit video game title screens. Not just static images either...animated GIFs, yo.

Why is Sergey Brin so good at Angry Birds?

I spent perhaps too much time this morning pondering one of the mysteries of the internet: Sergey Brin's astronomically high scores on the Google+ version of Angry Birds. For instance, Brin's high score on the easiest level of the game is 36240. It's a legit score (here's a higher one) and he has impressive scores on several other levels. But in 15 minutes of playing this morning, I couldn't get within a thousand points of his score. (Hey, at least I beat Kevin Rose.)

Google+ Angry Birds

So does Brin actually spend time obsessively playing Angry Birds to get those high scores (instead of, say, running Google or his other ventures) or has he written a program of some sort to produce near-optimal scores or does he have a fleet of interns playing as him for hours on end? We need to know this vital info...if you're interviewing Sergey at an upcoming conference, please ask him about this!

Glitch is a go

Glitch, the "massively multi-player game built in the spirit of the web" built by Stewart Butterfield and other ex-Flickrinos and ex-Game Neverendingarinos, is out of beta and ready for everyone to try. The Glitch blog has more.

Glitch launches today. Launch is an important milestone, but in most ways, this is just the beginning. The end of Beta means we have something stable enough and fun enough that we're happy to invite the world to play. But we want to create a game and world with the real possibility for infinite play, and that means Glitch will be continuing to grow, develop and evolve for many years to come.

The Artist is Present video game

This is ... well, I don't really know what to say about it. It's a video game version of Marina Abramović's The Artist is Present. You buy a ticket, walk into the museum, look at some art, and then you wait in line. (via waxy)

A Super Mario Bros version of Portal?!

Wow. Someone is making a video game featuring the original Super Mario Bros worlds but Mario is outfitted with a Portal gun. Watch the demo:

More information on the game's development is here.

Yes, this is an actual game being developed - it is not a mod of any existing one. It's coded with L"ove (info at the bottom of the left menu) and will be released for free (so we don't get stabbed by lawyers)

All the source code of the game will be available after release

The game will have mappacks, which will be downloadable from ingame. Users most likely won't be able to publish maps directly, but will be able to send them in and we'll add them for everyone to use.

The primary maps will have a story and some portaly puzzles. What kind, well, we'll figure that out as we go

Level editor will be embedded in the game so you can edit the level while you play

Original SMB levels and Lost levels will be included

Simultaneous Multiplayer

Wonderputt

Wonderputt is a wonderfully inventive mini golf game. You might even call it whimsical. (via waxy)

Kingdom Rush

Ok, if you don't want to be playing this game for the next 20 hours straight, click away now. Kingdom Rush is my latest tower defense addiction and it may be the best one yet. That the music sounds a lot like the Game of Thones theme isn't hurting it either.

If Super Mario Bros was designed in 2010

If Super Mario Bros was designed more recently, it might look a little different.

Super Mario 2010

(via ★interesting-links)

Audiosurf

Audiosurf is a racing game where the courses are determined by the music you play from your own library. There are all sorts of YouTube clips of the gameplay (which is reminiscent of Guitar Hero)...here's a representative one:

By Jason Kottke    Jul 29, 2011    audio   music   video games

Infinite Super Mario Bros

Based on Super Mario 3, this HTML5 Super Mario game goes on forever. Someone bet Billy Mitchell he can't finish this game and we'll never have to hear from him again! (via waxy)

The Xbox version of Dock Ellis' LSD-fueled no-hitter

In 1970, professional baseballer Dock Ellis, who was good at pitching baseballs, threw a no-hitter while under the influence of LSD. In 2011, professional blogger A.J. Daulerio, who isn't so good at video game baseball, attempted to throw a no-hitter while on LSD...playing a customized Dock Ellis in MLB 2K11 on Xbox.

But by the fourth game I started to pick up tendencies in all the batters. Jason Bartlett swung at first-pitch changeups. Will Venable couldn't hit the palm ball. In fact, most of these free-swinging Padres couldn't hit Dock's funky palm ball. I threw it often. But by then, also, the first acid distractions entered: the TV flickered; the cracks in the wall started to move; the hand soap started to breathe -- those sorts of things. Plus I was drawn to the outdoor garden between innings. Rain was near, I sensed.

Hedgehog Launch for iPhone

Why didn't anyone tell me that Hedgehog Launch was available on the iPhone? You're all fired!

World's best Tetris player

You think you're good at Tetris? Think again. Hell, you think you're good at anything? Think again, again! Tetris grandmaster Jin8 shows you how it's done:

It starts getting insane around the 3:00 mark and then, at 5 minutes in, all the blocks turn invisible and he keeps right on going! It's like he's playing blindfold speed chess on the hood of a stock car!! I mean, !!!!!

By Jason Kottke    May 26, 2011    Tetris   video   video games

Winning at the game of money

James Somers noticed that his equity derivative-trading roommate was the only one of his young professional friends who comes home from work "buoyant and satisfied", so he accompanied him to work one day to see what his job entailed. Turns out he basically plays video games all day.

A trader's job is to be smarter than the market. He converts a mess of analysis and intuition into simple bets. He makes moves. If his predictions are better than everyone else's, he wins money; if not, he loses it. At every moment he has a crystalline picture of his bottom line, the "P and L" (profit and loss) that determines how much of a bonus he'll get and, more importantly, where he stands among his peers. As my friend put it, traders are "very, very, very competitive." At the end of the day they ask each other "how did you do today?" Trading is one of the few jobs with an actual leaderboard, which, if you've ever been on one, or strived to get there, you'll recognize as being perhaps the single most powerful driver of a gamer's engagement.

That seems to be the core of it, but no doubt there are other game-like features in play here: the importance of timing and tactile dexterity; the clear presence of two abstract levels of attention and activity, one long-term and strategic, the other fiercely tactical, localized in bursts a minute or two long; the need for teams and ceaseless chatter; and so on.

Athleticism and competitiveness are often downplayed when we talk about white collar careers but are essential in many disciplines. Doctors (surgeons in particular) have both those traits, founding a startup company is definitely competitive and can be as physically demanding as running, teachers are standing or walking all day long, and even something like programming requires manual dexterity with the mouse & keyboard and the stamina to sit in a chair paying single-minded attention to a task for 10-12 hours a day. (via @tcarmody)

World's largest game of Pac-Man

This is kind of amazing: a nearly neverending Pac-Man maze constructed by the players.

Big Pac Man

You pick a starting maze and instead of the exits taking you to the opposite site of the current maze, it takes you to an adjacent maze. (via @davidfg)

A tower defense word game

That's how Clockwords bills itself...you try words containing the available letters to shoot badguys coming your way. More fun than it sounds, especially for Boggle/Scrabble nerds.

Atari iPhone app

Atari's Greatest Hits is a free iOS game that come bundled with Pong and the option to purchase 99 more classic arcade and 2600 games. Available games include Tempest, Missle Command, Crystal Castles, Centipede, and Asteroids, some of which are multiplayer over Bluetooth. (via df)

First person Super Mario

Here's what playing the original Super Mario Bros would look like from a first-person perspective.

(via devour)

Play DOS games on your Mac

Yo dawg I heard you like to play DOS games on your Mac so, uh, here's some software to do that.

Boxer plays MS-DOS games on your Mac. It's based on the robust DOSBox emulator, with a lot of magic sprinkled on top. Run DOS programs from Finder. Wrap your games into tidy gameboxes that launch like Mac apps. Painlessly install games from CD-then bundle the CD with your game so you don't even need it in the drive.

Dune 2, here I come! (via ★robinsloan)

By Jason Kottke    Mar 21, 2011    DOS   video games

The story of Oregon Trail

Oregon Trail is one of the most-played video games in history, and certainly one of the most popular educational games. Here's the history of how the game was developed.

Forty years and ten iterations later, the Oregon Trail has sold over 65 million copies worldwide, becoming the most widely distributed educational game of all time. Market research done in 2006 found that almost 45 percent of parents with young children knew Oregon Trail, despite the fact that it largely disappeared from the market in the late '90s.

A recent frenzy of nostalgia over the game has yielded everything from popular T-shirts ("You have died of dysentery") to band tour promotions ("Fall Out Boy Trail") to humorous references on popular websites ("Digg has broken an axle").

"It's hard to think of another game that endured for so long and yet has still been so successful," says Jon-Paul Dyson, director of the International Center for the History of Electronic Games at the Strong. "For generations of computer users, it was their introduction to gaming, and to computer use itself."

Play Katamari Damacy on any web site

This bookmarklet will let you play Katamari Damacy on any web site. Activating it will display a ball on your screen that will roll up all the images and words on the screen. Try it right now on kottke.org. Works best in Firefox and Chrome. (thx, yotam)

Swipe Four for iPhone

I love Boggle, so Swipe Four is right up my alley...it's sort of Boggle in reverse. You build up the board letter by letter in an attempt to maximize points. There's a playable online demo and it's only 99 cents on the App Store.

Tiny Wings is the new Angry Birds

Tiny Wings is a nifty one-tap game featuring a flying bird...the graphics are really lovely and feel almost handmade.

Available on the App Store for $0.99.

Evolving a car

BoxCar 2D is a fun little toy: it uses genetic algorithms to evolve little cars that can complete obstacle courses (like the ones you'd find on Cyclomaniacs). If you play this for more than a minute or two, you'll be at it for 30 minutes, easy. (via moleitau)

World of Goo for iPad only 99 cents

Today only, World of Goo for the iPad is only 99 cents. Like I said before, this game is what the iPad was built for. (via capn design)

The game of Love

Forgive me Internet for I have sinned. It has been several months since I regularly posted addictive Flash games to kottke.org. As penance, I offer up Love, in which you get your spinning square close to (but not too close to) a bunch of squares. More funner than it sounds. Go in peace.

Two new Angry Birds games coming soon

The big new game will be called Angry Birds Rio. It's a movie tie-in (blech), but as long as the game features a ton of that trademark bird-flinging action, who cares?

There will also be a Valentine's Day edition of Angry Birds, perfect for ignoring your beloved on that special day.

Metagames

Andy Baio has compiled a listing of metagames...video games that are about video games.

Over the last few years, I've been collecting examples of metagames -- not the strategy of metagaming, but playable games about videogames. Most of these, like Desert Bus or Quest for the Crown, are one-joke games for a quick laugh. Others, like Cow Clicker and Upgrade Complete, are playable critiques of game mechanics. Some are even (gasp!) fun.

World of Goo for iPad

There's an iPad version of World of Goo? Oh, man. Must resist, too much to do...

Z-Type

Z-Type is a fun typing game...falling enemies each have a word associated with them and you type it to blow them up. More fun than it sounds. (via @nathanperetic)

Video game football

In the Seahawks/Saints game over the weekend, Seahawks running back Marshawn Lynch made an improbable game-winning touchdown run. So, I can't decide which one of these videos is better. Marshawn Lynch's Tecmo Bowl Run:

Or Marshawn Lynch as Super Mario in star mode:

Shigeru Miyamoto profiled in the New Yorker

The New Yorker's Nick Paumgarten goes long on Nintendo's resident genius, Shigeru Miyamoto, designer of many of Nintendo's top games.

In his games, Miyamoto has always tried to re-create his childhood wonderment, if not always the actual experiences that gave rise to it, since the experiences themselves may be harder to come by in a paved and partitioned world. "I can still recall the kind of sensation I had when I was in a small river, and I was searching with my hands beneath a rock, and something hit my finger, and I noticed it was a fish," he told me one day. "That's something that I just can't express in words. It's such an unusual situation. I wish that children nowadays could have similar experiences, but it's not very easy."

Birds, still angry

A nice Angry Birds illustration:

Angry Birds Illo

See also the Angry Birds peace treaty.

Koopa Soupa and Ganon Loaf

Meat cut diagrams for some of your favorite Nintendo characters.

Koopa Supper

Prints are available.

By Jason Kottke    Nov 9, 2010    art   Nintendo   remix   video games

Super There Will Be Blood

The Super Nintendo version of There Will Be Blood:

This is pitch perfect. What really puts this video over the top are the sound effects ("milkshake!") and that it doesn't go on too long.

The Super Mario Bros infinite 1-up

In a recent interview for the 25th anniversary of Super Mario Bros., Mario's baby daddy Shigeru Miyamoto revealed that the infinite 1-up trick was included in the game on purpose but that the minus world was a bug.

"We did code the game so that a trick like that would be possible," Miyamoto revealed. "We tested it out extensively to figure out how possible pulling the trick off should be and came up with how it is now, but people turned out to be a lot better at pulling the trick off for ages on end than we thought." What about the famed Minus World? "That's a bug, yes, but it's not like it crashes the game, so it's really kind of a feature, too!"

Massively multiplayer Scrabble

Scrabb.ly is a massively multiplayer game of Scrabble...everyone plays on one gigantic board. It's insane how large the board is. (thx, zach)

The physics of Angry Birds

Using motion tracking software, Rhett Allain finds out if the flight of the slingshotted Angry Birds adheres to the laws of physics.

The only force acting on the bird (if the bird is not moving too fast) would be the gravitational force from the Earth. This is where I see lots of intro-student mistakes. They tend to want to put some force in the horizontal direction because the bird is moving that way. DON'T do that. That is what Aristotle would have you believe, but you don't want to be in his club. There is no horizontal force in this case -- no air resistance.

He also determines the height of the red bird: about 2.3 feet tall. The big red bird must be at least double that.

Play Asteroids on any web page

This bookmarklet will let you play Asteroids on any web page...the enemies are the images, text, and videos on the page. You can click here to play right now on this very page. (Arrows to move, spacebar to fire, the score is in the lower right corner.) It's pretty satisfying to blow the kottke.org front page to bits. Someone should make a multiplayer version so that everyone currently visiting a page can all play together. (thx, cary)

Donkey Kong record falls again

Steve Wiebe has reclaimed the high score on the planet's collective Donkey Kong arcade machine; he's the third player to hold the top spot this year.

Wiebe last held the Donkey Kong record in spring of 2007, only to be bested by his movie rival Billy Mitchell months later. Mitchell's score fell to New York's Hank Chien in March of this year, but the Florida hot sauce distributor regained the title on July 31 with a score of 1,062,800 points.

You may recall Weibe's battle with Mitchell in King of Kong.

Clock Blocks

A little Friday fun: Clock Blocks. It took me a bit to figure out how to play, but basically you clear a grid of clocks by shooting from clock to clock at the angle of each clock's rapidly spinning second hand. Ok, maybe not so basically, but you'll get the gist after playing for a few seconds. There is also an iPhone version.

Long exposure photos of video games

Rosmarie Fiore did this series of long exposure photographs of Atari games a few years ago.

Gyruss compressed

Fiore did a similar project with pinball machines...instead of photos, the ball was covered in paint and left trails on vellum. Reminds me of some of the other time merge media I collected awhile back. (via @brainpicker)

The metaphysics of Pac-Man

This profile of Billy Mitchell and other classic video game record holders starts off as most do, with descriptions of Mitchell's hair, the dizzying scores, the rivalries, and Mitchell's perfect game of Pac-Man:

Another player named Rick Fothergill had almost beaten Billy to the mark, but he fell short by nine dots, or 90 points. Fothergill is Canadian, and his challenge made Billy redouble his efforts, because Billy thinks of his Pac-Man prowess as a patriotic symbol, a matter of national pride not unlike like the space race. Billy was so determined to beat Canada that he forgot to eat for several days. He had set out on his quest July 1 -- Canada Day -- and eventually executed 30,000 precisely calculated turns for a perfect run just in time to celebrate America's own Day of Independence on July 4. "It's like Neil Armstrong walking on the moon," he told reporters afterward. "No matter how many people accomplish the feat, it will always be Armstrong who will be remembered for doing it first. And, best of all, it was an American." To emphasize the point, Billy began using a new set of high-score initials: U S A.

But then, it starts to get deep. This is a great piece and not just for gamers. (thx, @asimone)

Pacifism and first-person shooters

Glen McCracken is attempting to complete the first-person shooter game Modern Warfare 2 without killing anyone. Did John Conner tell him not to?

This feat may sound impossible, but for Game Informer reader and hardcore Modern Warfare 2 player Glen McCracken, it's only a matter of time. In two hours of playing, Glen has reached rank 5 without taking a life. Using pacifist means to earn points, Glen estimates it will take him roughly two months to be the first player to reach rank 70 with zero kills.

Solipskier

Uh oh, this one is going to be a big timesink. Timetub? Timelake? Anyway, try out Solipskier and feel the rest of your day slipping away. My top so far: 18.7 million...I got a lot better once I tried it on the iPad. (via waxy)

Yakuza video game reviewed by real Japanese gangsters

Yakuza 3 is a video game about the Japanese gangsters (known as Yakuza). Boing Boing sent someone to put the game in front of three actual yakuza to see what they thought of it.

Of the three reviewers, only Kuroishi manages to play it all the way to the end. Two of the three are missing their pinkies -- in the old days, when a yakuza or his subordinates screwed up, they chopped off pinkies as an act of atonement -- and this seems to affect their gameplay.

The game got high marks overall.

M: The corporate yakuza guys get a thumbs up for realism. Nice suit. Smart. Financially savvy. Obsessed with money. Sneaky and conniving. Ruthless.
S: There are a lot of guys whom I feel like I know. The dialogue is right too. They sound like yakuza.
K: Braggarts, bullies, and sweet-talkers. I agree -- it feels like I know the guys on the screen.
M: Kiryu is the way yakuza used to be. We kept the streets clean. People liked us. We didn't bother ordinary citizens. We respected our bosses. Now, guys like that only exist in video games.
S: I don't know any ex-yakuza running orphanages.
K: There was one a few years ago. A good guy.
M: You sure it wasn't just a tax shelter?
K: Sure it was a tax shelter but he ran it like a legitimate thing. You know.

I am a sucker for this stuff...it reminds me of Chicago gang members reviewing The Wire.

By Jason Kottke    Aug 20, 2010    crime   video games   Yakuza

Entanglement

Entanglement is a fun little Flash game that reminds me a lot of those old Pipe * games. (thx, kathryn)

Video game virgin

Nicholson Baker has "always had pacifist leanings" so it was interesting to read about his first experiences playing video games, mostly the popular violent ones: Halo 3, Red Dead Redemption, Call of Duty: Modern Warfare 2, etc.

To begin with, you must master the controller. On the Xbox 360 controller, which looks like a catamaran, there are seventeen possible points of contact. In order to run, crouch, aim, fire, pause, leap, speak, stab, grab, kick, dismember, unlock, climb, crawl, parry, roll, or resuscitate a fallen comrade, you must press or nudge or woggle these various buttons singly or in combination, performing tiny feats of exactitude that are different for each game. It's a little like playing "Blue Rondo a la Turk" on the clarinet, then switching to the tenor sax, then the oboe, then back to the clarinet.

Bummer that the whole article isn't online.

Gluey

Gluey is a short game (~15 minutes) that's like a liquidy version of Bejeweled.

Original Pac-Man sketches

Toru Iwatani recently showed his original sketches for Pac-Man at a Dutch gaming festival.

Pac-Man sketches

Ragdoll Cannon 3

Got sucked into this game for more than a few minutes: Ragdoll Cannon 3. (via buzzfeed)

A four-year-old plays Grand Theft Auto

He spends much of the time arresting criminals, taking people to the hospital in an ambulance, and putting out fires.

At this point my son was familiar with the game's mechanics and hopped into the ambulance. As he put the crime fighting behind him, he wondered aloud if it was possible to take people to the hospital. I instruct him to press R3, and then he was off to save a few lives. He was having a blast racing from point to point, picking up people in need, and then speeding off to Las Venturas Hospital. During one of his life saving adventures, he passed a fire house with a big, red, shiny fire truck parked out front. He didn't want to let his passengers down, so he took them to the hospital and then asked if I could guide him back to the fire truck.

Dear Leader meets Sim City

A 22-yo architecture student from The Philippines has "beaten" Sim City 3000 by building a city with the largest possible population that sustains itself for 50,000 years. The city, called Magnasanti, is not somewhere you would want to live.

There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle -- this is the price that these sims pay for living in the city with the highest population. It's a sick and twisted goal to strive towards. The ironic thing about it is the sims in Magnasanti tolerate it. They don't rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time.

Update: In 1922, Le Corbusier designed an "ideal" city with 3 million inhabitants. (thx, diana)

A pixel art documentary

Pixel is a short documentary film exploring the artistic use of pixel-style animation in contemporary video games.

(via waxy)

By Jason Kottke    May 26, 2010    art   video   video games

Cursed Treasure

This tower defense game is really really addictive. Like don't start if you want to get something done today. (via buzzfeed)

Super Mario Bros, 2010 version

What if Super Mario Bros had been designed as a typical circa-2010 networked game? It might look a little something like this:

Super Mario Bros 2010

The site's a little slow right now...check back later if you can't get the page to load. (via waxy)

Super Mario Bros remixed

Oh, man. Now you can play the original Super Mario Bros game as Link from Zelda, Mega Man, Samus Aran, and others. Really really fun. The only thing that could make this better is if you could play as NHL94's Jeremy Roenick or Tecmo Bowl's Bo Jackson. (thx, will)

Asteroids record broken

The current record for Asteroids is 41,336,440. It was set back in 1982, making it the longest-held record in video gaming.

[Fifteen-year-old Scott] Safran, who had been practicing nonstop at the game for the previous two years, agreed to play a marathon session of Atari's popular outer-space shooting game as part of a charity event in Pennsylvania. His mother drove him to the event and lent him a quarter, which he dropped into the machine Nov. 13.

Why has the record held so long? Because Safran's game took three continuous days to play with minimal breaks. Now, a new unofficial record has been set by John McAllister; he played 58 straight hours and beat Safran's record by just over 2,000 points. Oh and those minimal breaks I mentioned:

When he needed a bathroom break, he stepped away from the machine and shed a few lives until his return. It got a little scary towards the end, because he started to run alarmingly short on extra lives as a result of his final bathroom break. He recovered well shortly thereafter, but not without giving all of us onlookers quite the scare first.

For reference, the contest in Hands on a Hard Body lasted 77 hours.

Video games attack NYC

Pixelized video game characters lay waste to NYC.

Give it a few seconds to get going...things get good right around Tetris time.

By Jason Kottke    Apr 8, 2010    NYC   remix   video   video games

Beating dad's high score

Troy DeArmitt shares a fond childhood memory of competing with his father for the household's high score on Mega-Bug, a game for the TRS-80.

the next time i sat down at the computer, on a tablet of paper was written a number with an emphatic underline beneath it. it was in my father's handwriting and it took me a moment to realize it was a score, his high score, to the game. it was also higher than my highest score to date.

Mega-Bug is available to play online...Troy has the full instructions in his post. I played this game when I was a kid too...it was called Dung Beetles on the Apple II and was one of my favorites.

Steambirds

A fun dogfighting game; here's the premise:

1835: Sir Albert Pembleton accidentially discovers low temperature fusion. His invention changes history. A nuclear hotbox is installed in an early aeroplane. Super heated steam, the technology of the age, drives all the systems.

(thx, nick)

Old school arcade games show

If you're into old school video games and pinball, the place to be in mid-July is at California Extreme, a classic arcade games show. Tickets are $60 for the weekend but the relevant pullquote here is:

Everything is on free play. You can play from the moment you arrive until we shut off the power at closing -- Play as many games as you want, in whatever order you want to. There are *HUNDREDS* of games, all set to play for free. This is a your chance to try those older games, or the newer games that you'd never put money into in an arcade. There are also many games that never got produced, and are very hard to find.

I went with some friends several years ago and it was a lot of fun.

Taberinos one-click game

Oh, I can see where this game would get maddeningly addictive after awhile, especially if you like to shoot pool. (thx, marc)

The gameification of everything

In this 28-minute presentation, Jesse Schell talks about the psychological and economic aspects of Facebook games and what that means for the future of gaming and living. If you make products or software that other people use, this is pretty much a must-see kinda thing...the last 5 or 6 minutes are dizzying, magical, and terrifying.

Blosics 2

It's another one of those puzzle shooters I like so much. (via buzzfeed)

Alphabet Shoot

A strategy shooter game that gets pretty hard in the later levels...like level 19, my nemesis.

Record Tripping

You've gotta have a scroll wheel (or trackpad) to play Record Tripping, a game in which you utilize DJ scratching to solve little puzzles.

Glitch is the new Game Neverending

Stewart Butterfield and his ex-Flickr co-founders have revealed what their company, Tiny Speck, has been working on for the past few months: a game called Glitch. A CNET reporter has been embedded at Tiny Speck for the past few months and has more than you probably want to know about the new company and game.

Twitch clicking game

From Casey Reas, a quick Chrome-only mouse-only game called Twitch. (thx, david)

Creeper World

Build your network, set up your blasters & mortars, get some energy stores in place, and try not to play Creeper World for like 12 straight hours. And this is just a demo for a downloadable for-pay game with more than 50 missions. (via buzzfeed)

Pictogrid

Pictogrid starts off deceptively simple but is difficult to stop playing after a few rounds. (via buzzfeed)

Bubble Tanks Tower Defense

I didn't think much of this one at first (yet another tower defense game, right?) but the megatower wrinkle helps make Bubble Tanks Tower Defense almost unputdownable.

Oh, and there's a level with unlimited money to spend on towers and upgrades to defend against unlimited enemies (it's the last board in the top row). I built up the board as much as I could and let it run overnight. After 10 hours or so, the game got to level 2758 before all 20 lives were gone.

First person Tetris

Completely trippy version of Tetris where pushing the rotate button ROTATES THE WHOLE WORLD. (thx, ryan)

Fly Hard

If you liked Hedgehog Launch, you'll also like Fly Hard.

Hoshi Saga

New Super Mario Bros Wii may be difficult, but the simple Hoshi Saga had me tearing my hair out way more than Bowser's minions.

And call your hairdresser because there is also Hoshi Saga 2, Hoshi Saga 3, and Hoshi Saga Ringo. (via buzzfeed)

Endless Migration

Endless Migration is a fun Flash game where you control a flock of geese while dogding airplanes and weather systems. (thx, neil)

Tuper Tario Tros

Super Mario Bros + Tetris = Tuper Tario Tros. (via waxy)

I suck at online basketball too

A simple but oddly compelling multiplayer basketball game...after each shot, you're shown how you're doing against everyone else (~1000 players when I was playing). (via waxy)

Guitar Hero with 21,268 Christmas lights

This is possibly the most American thing I've ever seen:

Such ingenuity combined with such conspicuous waste. (via waxy)

By Jason Kottke    Dec 14, 2009    Guitar Hero   video   video games   Wii

Warzone Tower Defense

Let's get your Monday started off on the wrong foot: Warzone Tower Defense. A worthy alternative to Desktop Tower Defense. (thx, shay)

Gimme Friction Baby

GFB is a game and it's totally safe for work unless you want to actually get something done today. From a review at Jay is Games:

There is a certain paradigm shift that must occur when playing this game for the first time before the light goes on and the player 'gets it'. I believe this is due to a sort of cognitive bias we have as gamers: when firing a turret we expect things to explode... and to go fast.

However, this game is anything but fast. The gameplay forces the player to slow down, think first, and to plan each shot carefully. Each game therefore becomes a careful placement of orbs rather than a quick-fire session to arrive at the end result. The slower pace gives way to excitement as an orb inches ever so close to that fearsome dotted line, and strategy emerges as the key ingredient to an award winning recipe. Those who don't experience the paradigm shift may never appreciate the subtlety and the genius of this very simple gameplay design.

There's also a version for the iPhone called Orbital.

Update: Here's a Java version with rotation.

Continuity

Continuity is an ingenious little Flash game that is one part side-scroller and one part magic square puzzle. (thx, carl)

Original Mario Kart on Wii

New on the Wii Virtual Console: Super Mario Kart. Many consider this the finest Kart made.

By Jason Kottke    Nov 30, 2009    video games   Wii

Hedgehog Launch 2

I don't have time for a proper play, but the sequel to Hedgehog Launch is out. It's more of the same, only different. (thx, ben)

PS. In case you missed it on Friday, all the fun Flash games I post have their own page now: addictive Flash games. There it is, your whole day. Waiting to be ruined.

Shields of Gemland

Shields of Gemland is a fun Snood-like game. (via buzzfeed)

BTW, I've collected a bunch of the fun Flash games I post occasionally into a tag of their own: addictive Flash games. Hundreds of hours of fun, all on one page.

Javascript Nintendo emulator

This Javascript Nintendo emulator works amazingly well in Google Chrome. You can play Dr. Mario, Super Mario Bros., Tetris, The Legend of Zelda, etc.

I highly recommend you use Google Chrome to play JSNES. Thanks to its high performance canvas element, and a clever optimisation by Connor Dunn, it runs at full speed on modern computers. Mac builds are also available. Otherwise, it just about runs on Firefox 3.5 or Safari 4, but it's hardly playable.

We've come a long way from the days of the 5K Awards.

A Life Well Wasted podcast

A Life Well Wasted is a well-produced podcast about "video games and the people who love them", sort of a gaming version of Radiolab or This American Life. Each episode is accompanied by a limited edition poster designed by the awesome Olly Moss.

Update: The Bygone Bureau has an interview with A Life Well Wasted's creator, Robert Ashley.

Remastered Beatles albums

Today's the day: those meticulously remastered Beatles albums are available today. The Beatles version of Rock Band is out as well.

A game where upgrading is the game

The goal of the UPGRADE COMPLETE! game is to upgrade the game fully. (Yes, this game was inspired by Achievement Unlocked.)

This game has crummy graphics... UNTIL YOU UPGRADE THE GRAPHICS ENGINE! And no sound? UNTIL YOU BUY IT IN THE SHOP! And no mute button!? You guessed it, this game requires you to buy that as well!

Which seems a bit lame but then when you get into it a bit, it's a little less lame but the game is totally easy and it just takes some time to get through it and get everything. I guess what I'm trying to say is: I finished it.

CycloManiacs

CycloManiacs is Excitebike all grown up...it can drink alcohol and tie cherry stems in knots with its tongue. Warning: this is literally hours of fun. Hours.

Must Pop Words

Boggle + Tetris/Snood = Must Pop Words. This is difficult for poor typists like me. (via vsl)

Play Max Damage

Max Damage. You didn't want the rest of your afternoon, right?

New Super Mario Bros. Wii

Might have to dust off the Wii for this one: New Super Mario Bros. Wii.

Features include four-player collaborative play (!!) and something called "demo play".

The game will also be the first game on the Wii to feature "demo play", where players will be able to pause the game, let the game complete the level for them, and resume play at any time by unpausing.

In my house, this was called the "give the controller to my 11-year-old cousin and let him show you how it's done" feature. I both hated and loved that feature. (via object of my obsession)

Circle the cat

The Circle the Cat game is addictive until you figure out the optimal strategy (which took me way too long) and then it's pretty easy. (via @dunstan)

Multitasking, now in game form

In Multitask, you start off playing one game and then another and so on until you're playing several games at the same time. I am horrible at this. (via waxy)

Pixel

I could have played Pixel all day but my mouse hand fell off.

The end of The Matrix

Usually MMO games that reach the end of their usefulness are ungracefully shut down. The Matrix Online has cleverly built the closing of the game into the narrative of the world.

Ashes to ashes, decompiling sky to deletion. The Matrix Online is reminding us all that it's slowing coming undone as the system becomes more and more unstable with each passing day. Ashes raining from the sky, eyes being seen in the clouds, zombies, agents, angels, and demons all appearing out of the system's corruption to wreak havoc across the Mega City.

(thx, david)

Guitar Hero 5 playlist

Amazon has a mp3 listing of all the songs that will be included in the upcoming Guitar Hero 5. Lots of great stuff in there.

The economics of Flash games

As an avid player of Flash games (when I've got time), I found Dan Cook's post on the economics of the Flash game platform really interesting and applicable to anyone who is offering content online and wants to get paid for it.

Flash games are currently the ghetto of the game development industry. Compared to the number of players it serves, the Flash game ecosystem makes little money, launches few careers, and sustains few developer owned businesses. Despite the vast potential of the ecosystem, Flash games contribute surprisingly little to the advancement of game design as an art or a craft.

This is just the first installment...two or three more are yet to come. (via @anildash)

BridgeCraft

Usually free Flash games take about 30-45 minutes to get through but BridgeCraft has a whopping 140 levels (70 each on easy and normal settings)! You could build actual bridges in the time it would take to finish this game.

Music Catch 2

Catch musical notes as they fly by to the rhythm of a classical soundtrack. I enjoyed this game way more than I thought I would...it's likely my love of games where you tidy up. (thx, dylan)

Micro Olympics

Aaaaaaand if you liked Hedgehog Launch and Learn to Fly, you'll also probably enjoy Micro Olympics and Micro Olympics on Mars.

Learn to Fly

If small addictive Flash games were advertised through Hollywoodesque trailers: if you loved Hedgehog Launch, you'll go penguins for Learn to Fly.

Live Donkey Kong record attempt

Steve Weibe is trying to break Billy Mitchell's Donkey Kong record live. As in right now! The pair's exploits were chronicled in the documentary King of Kong. (via waxy)

Update: The score to beat is 1,050,200 points. (Oops, Wiebe just died as I was typing this. He's got two guys left.) Wiebe owns the second highest score with 1,049,100 points.

Update: He just died again. He's at ~370,000 with one guy left. Not looking good.

Update: Last guy. 457,000. Not looking good.

Update: He finally got it going but ended up short of the record with 923,400. Word is he's got two more chances to break it today.

Update: No dice...didn't break the score with any of his games.

Crush the Castle

A pox on thee and thine house, Andy Baio, for introducing me to Crush the Castle, which prevented me from crushing on some PHP I should have been doing tonight. BTW, if you get stuck on the last few levels, check out this video. Not that I did for the last level. Not at all. Nope. (via waxy)

Must the evil lair emanate evil?

Jim Rossignol writes about the architecture of evil lairs in video games for BLDGBLOG.

Conveniently, evil already has a visual language. Put another way: I have seen the face of evil, and it is a caricature of gothic construction. There's barely a necromancer in existence whose dark citadel doesn't in some way reflect real-world Romanian landmarks, such as Hunyad or Bran Castle. The visual theme of these games is so heavily dependent on previously pillaged artistic ideas from Dungeons & Dragons and Tolkien that evil ambiance is delivered by shorthand. (Of course, World of Warcraft's Lich King gets a Stone UFO to fly around in -- but it's still the same old prefab pseudo-Medieval schtick inside). Where the enemy is extra-terrestrial, HR Giger's influence is probably going to be felt instead.

Flight Control

I've caught the Flight Control bug that's going around. According to the developer, the addictive iPhone game is doing huge business, selling over 700,000 copies (at $0.99 to $2.99 a copy) since its release in early March.

Punch-Out for Wii

Punch-Out is coming to the Wii (@ Amazon)...the teaser commercial features Isiah Whitlock, Jr., who played Clay Davis on The Wire, as Little Mac's trainer. It's worth watching to hear Whitlock's comparison of comebacks and yo-yos. (thx, rob)

By Jason Kottke    May 11, 2009    Nintendo   punchout   video   video games   Wii

8-Bit Fatalities

The 8-Bit Fatalities project presents the abstract killing in pixelated video games (Pac-Man eating the ghosts, Dig Dug blowing up his enemies) as realistic illustrations.

Dig Dug Dead

The Kirby one is the best...and most graphic. (via clusterflock)

By Jason Kottke    May 7, 2009    remix   video games

Effing Hail

Keep hail afloat with your mouse's wind to grow it large enough that it can crush houses, skyscrapers, and buildings. Effing Hail! Addiction level: my eyes are bleeding.

The Game Boy is 20

The Game Boy just turned 20; here are six reasons why it was so successful. Surprisingly, the list is not:

1. Tetris
2. Tetris
3. Tetris
4. Tetris
5. Tetris
6. Tetris

Tetris didn't start with the Game Boy, of course (Pajitnov created it for the PC in 1985), but the Game Boy made it mainstream. Ultimately, Tetris proved so popular that it quickly drove sales of Nintendo's handheld console into the millions. Tetris's grown-up gameplay also attracted adults to Nintendo's new platform, expanding Game Boy's potential audience beyond the usual adolescent NES set.

Somewhere, I still have an original Game Boy with a Tetris cart wedged into it.

BallDroppings

BallDroppings might be the next Line Rider. Or maybe it was the original Line Rider. If you don't know what that means, congratulations and go play this fun thing with musical balls and lines. You can also get it for Windows or the Mac. Has anyone made actual music with this sucker? If you take a crack at it, send me a link to a video of the results. (via this is that)

Game (almost) Neverending

Even after two weeks of letting Tetris HD play by itself, the screen is only about 2/3rds full. It's a fun image to see but the browser chrome is perhaps just as interesting...the Google search for "fuck fuck fuck" and a tab containing the Wikipedia page for "Anal sex" for example. (thx, my main man dj jacob)

By Jason Kottke    Mar 25, 2009    games   Tetris   tetrishd   video games

8-bit hip hop

Rap and hip hop tunes played with sounds from 8-bit Nintendo games. Ocarina of Rhyme is a similar effort with a better name but not as good, IMO.

By Jason Kottke    Mar 19, 2009    music   remix   video games

Eliss

People on the internet seem to be enjoying a game for the iPhone called Eliss. Offworld:

It was exactly one week ago last night that I fell in love, and to be quite honest I'm still at a little bit of a loss for words. The new object of my desire? She's Eliss, an iPhone game, and I say that only slightly facetiously, because I'm not entirely exaggerating when I admit to getting goosebumps every time I even just see her in the video above.

And Touch Arcade:

Simply stated, Eliss perfectly demonstrates what iPhone gaming can be. It's a highly challenging game that's near impossible to put down and it could not exist on any other platform.

I just d/led it and have only played it a little. The aesthetic is great...it feels more like art than a game. The game's developer, one Steph Thirion, is up for an award for Innovation in Mobile Game Design for Eliss.

Tetris HD

Who knew that radically expanding the size of the game board in Tetris makes the game almost completely unplayable, unless the object is to die in the least amount of time possible. Reports, which I have sadly corroborated with my own play, say that it take 15 minutes to complete one line. OCD, anyone? (via waxy)

The Space Game

From the folks who brought you Desktop Tower Defense comes The Space Game. The gameplay looks daunting (a huge mistake for online embeddable games like this) but skip the training crap and click on the missions tab to get right into it. Playing The Space Game, I'm fondly reminded of Dune II...loved that game. (via buzzfeed)

Totem Destroyer 2

Yet another addictive puzzle + physics Flash game: Totem Destroyer 2.

Balance game

Perfect Balance is one of those "I'll just play it for a bit" games and then you're all like, wait, it's 2:30am? (via waxy)

Two Rooms game

Two Rooms is a simple Flash game, part puzzle and part fast-twitch, in which you move items around in two adjacent rooms in order to get one of your movers to a goal. (via buzzfeed)

Auditorium

Your next 45 minutes are spoken for: Auditorium. I wish this game went on forever but it's only a demo for an eventual larger game.

Video game physics

An examination of gravity in the Super Mario Bros series.

We determined that, generally speaking, the gravity in each Mario game, as game hardware has increased, is getting closer to the true value of gravity on earth of 9.8 m/s^2. However, gravity, even on the newest consoles, is still extreme.

In Super Mario 2, Mario experiences a g-force of 11 each time he falls from a ledge, a force that would cause mere humans to black out. In Madden 2006, the game's fastest cornerbacks can run the 40 in 2.6 seconds. (via waxy)

Dotter Dotter

Dotter Dotter features 3-D representations of 2-D games like Super Mario Bros, Legend of Zelda, and Excitebike.

SMB 3-D

(via clusterflock)

By Jason Kottke    Jan 7, 2009    games   remix   video games

A Wii-playing Lego robot

Wiigobot is a robot built out of Legos that can bowl a perfect game in Wii Sports bowling. Just another step on the way to total human obsolescence. See if you can stay awake during a video of a robot playing a computer in bowling. (via thih)

By Jason Kottke    Dec 18, 2008    bowling   games   Legos   sports   video games   Wii   wiisports

Tower defense game for the iPhone

If I am to maintain my current levels of productivity and balance in my life, I do not need a tower defense game on my iPhone. But if I *were* to bring such a thing into my life, Fieldrunners looks like a good candidate. I can't wait until playing video games falls under the rubric of parenting. (Just kidding, Meg.)

Also, after a long period with no activity, Desktop Tower Defense is set to be updated soon (hopefully):

Version 1.9 announced! I am working on an updated version DTD which will include multiplayer, extra modes and extra creeps. It will be released in the next few weeks so stay tuned!

But they have a lot of other games under development so I'm not holding my breath.

Update: DTD 1.9 is available here. (thx, christopher & jason)

If gamers ran the world

Tom Armitage imagines If Gamers Ran The World. For instance, what happens if the President of the United States in 2018 is the same age as Barack Obama is now.

They're 45 in 2018 when they stand for office - that means they were born in 1973. They would have been four when Taito released Space Invaders came out; seven when Pac Man came out. In 1985, when they were 12, Nintendo would launch the NES in the west. At 18, just as they would have been heading to University, the first NHL game came out for the Genesis/Megadrive and might consumed many a night in the dorm. At 22, the Playstation was launched. At 26, they could have bought a PS2 at launch; at 31, they might have taken up World of Warcraft with their friends.

(thx, glenn)

Nano War

Fun Flash game: Nano War. It's pretty easy to brute force your way through level 10 but after that there's some strategy required that I didn't have the patience to work out. (via buzzfeed)

Real life Mario Kart

Awesome real life Mario Kart by urban prankster Remi Gaillard. (via waxy)

Don't Shoot the Puppy

Don't Shoot the Puppy is a simple but difficult Flash game, the perfect Friday time waster. I drained my reserves of patience in doing so, but I finally finished level 15.

Flash game: Splitter

Wednesday noontime timewasting game: Splitter. Reminiscent of Crayon Physics and Fantastic Contraption, but you should be able to finish it by the time your lunch break is over.

Lemonade Stand for the iPhone

Lemonade Stand, a remake of the popular Apple II game of the same title, is now available on the iPhone (@ iTunes Store). Everything I know about business I learned from playing Lemonade Stand.

By Jason Kottke    Nov 17, 2008    business   games   iPhone   video games

Making of Gears of War 2

New Yorker writer Tom Bissell follows game designer Cliff Bleszinski and his mates at Epic Games as they prepare for the release of Gears of War 2 (out this Friday).

The story line and the narrative dilemmas of Gears are not very sophisticated. What is sophisticated about Gears is its mood. The world in which the action takes place is a kind of destroyed utopia; its architecture, weapons, and characters are chunky and oversized but, somehow, never cartoonish. Most video-game worlds, however well conceived, are essenceless. Gears felt dirty and inhabited, and everything from the mechanics of its gameplay to its elliptical backstory was forcefully conceived, giving it an experiential depth rare in the genre.

The trailer for the first Gears of War is the best video game trailer I've ever seen.

The Unfinished Swan

The Unfinished Swan is a maze game set in an entirely white world and you use a gun that shoots black paint balls to navigate your way around. Check out the demo video:

(via snarkmarket)

The Ambition of the Independent Video Game

By substituting "independent video game" for "short story" in The Ambition of the Short Story, (mashedmarket) turned the essay into a manifesto of sorts for indie game developers.

The Triple-A game is exhaustive by nature; but the world is inexhaustible; therefore the Triple-A game, that Faustian striver, can never attain its desire. The independent video game by contrast is inherently selective. By excluding almost everything, it can give perfect shape to what remains. And the independent video game can even lay claim to a kind of completeness that eludes the Triple-A game -- after the initial act of radical exclusion, it can include all of the little that's left.

By Jason Kottke    Oct 9, 2008    games   remix   video games

Whiteboard Tower Defense

Fans of Desktop Tower Defense, if you're tired of the same old boards and enemies, check out Whiteboard Tower Defense. Can you feel that? The afternoon slipping away? (via buzzfeed)

YouTube video turned into game

Someone has turned a YouTube video into a rudimentary game using the annotation feature.

You get to the "next level" by clicking annotations, which loads the next video. If you want to cheat ahead, all of the videos are available here.

Update: Andy points out that this YouTube text adventure game predates the game above.

By Jason Kottke    Sep 25, 2008    games   video   video games   YouTube

Soulja Boy reviews Braid

Video of rapper Soulja Boy reviewing Braid, an innovative Xbox 360 game in which a player can rewind the action to travel back in time to change previous actions in different ways. Soulja Boy *really* likes the time travel aspect of the game. I wish all game reviews were this exuberant. (via waxy)

By Jason Kottke    Sep 17, 2008    braid   games   souljaboy   time   video   video games

Why people pirate games

Last month, indie game developer Cliff Harris asked on his blog: why do people pirate the games I make? That question made its way onto some popular web sites and he got hundreds of thoughtful responses. Kevin Kelly summed up the responses that Harris received.

He found patterns in the replies that surprised him. Chief among them was the common feeling that his games (and games in general) were overpriced for what buyers got -- even at $20. Secondly, anything that made purchasing and starting to play difficult -- like copy protection, DRM, two-step online purchasing routines -- anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route. Harris also noted that ideological reasons (rants against capitalism, intellectual property, the man, or wanting to be outlaw) were a decided minority.

The gaming, music, and movie industry would do well to take note of the key sentence here: "Anything that made purchasing and starting to play difficult -- like copy protection, DRM, two-step online purchasing routines -- anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route."

Last week, I tried to buy an episode of a TV show from the iTunes Store. It didn't work and there was no error message. Thinking the download had corrupted something, I tried again and the same problem occurred. (I learned later that I needed to upgrade Quicktime.) Because I just wanted to watch the show and not deal with Apple's issues, I spend two minutes online, found it somewhere for free, and watched the stolen version instead. I felt OK about it because I'd already paid for the real thing *twice*, but in the future, I'll be a little wary purchasing TV shows from iTunes and maybe go the easier route first.

Chronotron Flash game

I know it's only Wednesday, but I'm going to lay ruin to your productivity for the rest of the week with this little number: Chronotron. It's a Flash game where you and your past selves work together to complete puzzles. Just like in The Five Doctors. (Sort of.)

Star Wars influence chart

A chart from Wired in 2005 shows how Star Wars influenced the later development of movies, games, TV programs, and the like.

The Star Wars empire has grown into one of the most fertile incubators of talent in the worlds of movies (Lucasfilm), visual effects (Industrial Light & Magic), sound (Skywalker Sound), and video games (LucasArts). Along the way, some of the original Lucas crew has gone on to become his biggest competitors.

The Flash interface is really annoying and not useful...the whole image is a better way to look at it. Very Mark Lombardi. (via vc)

LED football game for the iPhone

[To be read in a hyperventilating voice.] They're making a version of electronic handheld football for the iPhone. [Ok, now do the busy fingers gesture and hop from foot to foot.] BB Gadgets has the scant details. Next week! [Make "squee" noise.]

By Jason Kottke    Aug 27, 2008    football   games   iPhone   sports   video games

Fantastic Contraption, addictive Flash game

Warning, addictive Flash game: Fantastic Contraption. You build a little machine to push, pull, drag, or fling a special wheel into the goal. The best part is that when you complete a level, you can see how other players completed it (and how unimaginative you are). Really, really fascinating. For a level requiring some stair climbing, one fellow built a Theo Jansen-like beast that walked right up those stairs. For another level, another person built a catapult. (via buzzfeed)

You vs. Usain Bolt

Race Usain Bolt in this button mashing Flash game. I was a fair Track & Fielder back in the day so I beat Bolt on my first attempt. [Insert elaborate archery pose emoticon here.] (thx, scott)

Drunken Mario Kart

Is Mario Kart any easier while drunk? Actually yes, although they only went to .08 BAC...I'd like to see the results at .20.

The weight loss game

Clive Thompson on Weight Watchers as an RPG (role playing game).

As with an RPG, you roll a virtual character, manage your inventory and resources, and try to achieve a goal. Weight Watchers' points function precisely like hit points; each bite of food does damage until you've used up your daily amount, so you sleep and start all over again. Play well and you level up -- by losing weight! And the more you play it, the more you discover interesting combinations of the rules that aren't apparent at first. Hey, if I eat a fruit-granola breakfast and an egg-and-romaine lunch, I'll have enough points to survive a greasy hamburger dinner for a treat!

Video game faces

If you can brave the Flashcrapular flippa-dee-do-da interface, Evan Baden's Illuminati photos are worth a look. They depict people's faces bathed in the light of their computer screens, iPods, and video games. See also Phillip Toledano's Video Gamers series. Toledano is also behind the fantastic Days with My Father. (via conscientious)

Update: Also see also Dennis Chamberlin's Screen Culture photos. (thx, blaine)

Hedgehog launch

Addictive Flash game of the week: Hedgehog Launch. There's something really clever about the game play here but can't quite put my finger on what it is. The objective of the game -- to launch the 'hog into space -- is so beside the point the first time around that you forget all about it until it actually happens. My best time was 7 days. (via cyn-c)

Update: Woo, 5 days! My technique: upgrade to a parachute as quick as you can, use it to float for valuable multiplier, then get rockets and band/launcher.

Update: Got it down to 4 days. 3 days is possible but I'm retiring.

Spore Creature Creator out

If you can't wait to get your hands on Will Wright's new uber-game Spore until it's released on September 7 (pre-order!), you can download a free trial of the Spore Creature Creator.

Mario Kart in JavaScript

Mario Kart in JavaScript.

Moving Mario

Moving Mario: imagine Super Mario Bros as created by Michel Gondry. Check out the video to get the gist.

Wii Balance Board reviews

The Wii Balance Board, the new exercise peripheral for the Nintendo Wii, was reviewed favorably by a number of people for the New York Times. A fitness professional at the Sports Center at Chelsea Piers gave it pretty high marks:

"Actually I think it's pretty good," she said. "You can definitely get a workout. When I started doing it, I realized all the activities were pretty much on point. There were some things I didn't like, like the alignment in a couple of places. But over all, I thought they did a good job and this will be a good tool for people who can't make it to the gym."

The Wii Balance Board will be released in the US and Canada early next week.

Update: Joel Johnson has a nice round-up of exercise-themed video game accessories, from the unreleased Atari Puffer to the Wii Fit.

By Jason Kottke    May 16, 2008    exercise   games   Nintendo   video games   Wii   wiifit

Grand Theft Auto, circa 1985

Commercial for the little-known version of Grand Theft Auto for the circa-1985 NES. The Tanooki Suit is the best part. (via house next door)

Grand Theft Auto food

An attempt to find real-world analogs to the fictional NYC restaurants in Grand Theft Auto 4.

How NYC has been depicted in video

How NYC has been depicted in video games through the years. (via waxy)

By Jason Kottke    Apr 25, 2008    games   NYC   video games

Starcade was an 80s TV game show

Starcade was an 80s TV game show where contestants competed against each other on various arcade games like Joust, Burgertime, Dragon's Lair, and Mr. Do. I watched it whenever I could and now they've put 15 full episodes online for your viewing pleasure. I found this on the Secret Fun Blog, written by the Vice-President of the official Starcade Fan Club.

On a Spring morning Brad showed up to homeroom with the crazed look of inspiration on his face. He erupted into babble and I sensed that he'd been waiting many hours to unload his revelation upon me. It was something about Starcade, and a club, and titles and duties, and other foreign concepts. I patronizingly agreed to his wishes and I even signed something. It was a letter...

By Jason Kottke    Apr 25, 2008    games   starcade   TV   video games

Django-MMO is an open source clone of

Django-MMO is an open source clone of Game Neverending. It needs a new name. (via waxy)

Crayon Physics is PC-only so I can't

Crayon Physics is PC-only so I can't play it, but Magic Pen will do in a pinch. Don't start playing unless you've got a few hours to spare. (via waxy)

Ooh, there's going to be a Dr.

Ooh, there's going to be a Dr. Mario game available for the Wii at some point, playable over the network. It's already downloadable via WiiWare in Japan...which should not be confused with the Virtual Console downloadable games even though the difference is really confusing.

By Jason Kottke    Apr 2, 2008    drmario   games   Nintendo   video games   Wii

A review of Outside (i.e. the

A review of Outside (i.e. the outside world) as if it were a video game.

In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game's social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.

The reviewer gives it a 7/10.

By Jason Kottke    Apr 1, 2008    games   video games

Mario Kart Wii out soon

Mario Kart Wii will be out in the US on April 27!!!!!!!!!!!!! Why so many exclamation points? Feast thine eyes on this:

This game has been announced as supporting the Nintendo Wi-Fi Connection service. This will feature online racing and battle modes, both of which are capable of up to 12 simultaneous players. It has also been confirmed that there will be online leagues, with international and local rankings. This will take place from within an entirely separate Wii Channel. This channel will also feature the option of sending saved time-trial ghost data.

IGN has several videos for your online viewing pleasure.

By Jason Kottke    Mar 27, 2008    games   Mario Kart   Nintendo   video games   Wii

New trailer for Speed Racer...watch it

New trailer for Speed Racer...watch it in full HD glory if your internet connection can take it. The courses remind me even more of Mario Kart than in the first trailer.

A guy who started working as a

A guy who started working as a game programmer for Atari when he was 21 years old recounts his experiences, notably his work on the Donkey Kong cartridge.

Basically, Atari's marketing folks would negotiate a license to ship GameCorp's "Foobar Blaster" on a cartridge for the Atari Home Computer System. That was it. That was the entirety of the deal. We got ZERO help from the original developers of the games. No listings, no talking to the engineers, no design documents, nothing. In fact, we had to buy our own copy of the arcade machine and simply get good at the game (which was why I was playing it at the hotel - our copy of the game hadn't even been delivered yet).

(via girlhacker)

Remember the Wii Tennis competition held last

Remember the Wii Tennis competition held last year at Barcade in NYC? The organizers are taking on the road with Wiinnebago this summer.

Wiimbledon's back, and this year we're kicking it 3,000 miles clockwise from NYC to San Francisco. The plan: Leaving the first week in June, we'll 'Bago it Madden-style cross-country, stopping here and there for mini-tournaments, and gas, and probably your couch. We'll hit SF June 20th. The 2nd Annual Wiimbledon Tournament'll be held Saturday, June 21st.

By Jason Kottke    Mar 10, 2008    games   NYC   video games   Wii   wiimbledon   wiinnebago

Trailer for an amazing-looking game called Crayon

Trailer for an amazing-looking game called Crayon Physics Deluxe; it's part Line Rider, part The Incredible Machine. Deluxe is a sequel to the more rudimentary Crayon Physics (sadly, PC-only). (via clusterflock)

rating: 3.0 stars

King of Kong: A Fistful of Quarters

If you've already seen King of Kong: A Fistful of Quarters, I'd suggest reading Jason Scott's pair of posts about the movie. In The King of Wrong, Scott suggests that the filmmakers left out crucial details and fudged others in order to make the actual events fit the story they were trying to tell.

What I'm saying here is that a good percentage of what makes the documentary "good" are made up conflicts, inaccurate reporting, smoothed-over narratives that are meant to make you root for one side or hate the other, when in fact reality doesn't hold up to these allegations. The whole point of the narrative is that Steve is wronged, denied his rightful place in the record books because of internal machinations. But he had the championship for 3 years! He had played Billy one-on-one. Billy was not on this campaign to cut Steve off at the knees at every turn so to humiliate him and dismiss him, to his own aggrandizement.

In a follow-up post, Scott elaborates on his poor opinion of the film, drawing upon his experience making a documentary about another nerd subculture, the BBS.

Is Billy Mitchell "real"? I have no doubt that he says things that are over the top. I have no question that he goes off the rails on certain subjects. I also know that if you interview people for hours on end, at various days, you will get some pretty crazy stuff. How you choose to deal with that stuff is a little bit of who you are as an interviewer and editor and director. There's no question you can "filter for crazy", or "filter for nice", or filter for whatever the hell you wish to. I never claim that Billy's not capable of throwing out whoppers. I'm saying that when you lace his words with an implication of malice, of cheating, of lying to stay on top, then you are moving into caricature and needless trashing of a real person to achieve your goals. Chasing Ghosts has Billy Mitchell and a whole other range of players, and gives you the story without turning the whole experience of video games, and arcades, into a petty small-minded pissing match.

Scott nearly comes off as holier-than-thou about the standards that documentary filmmakers should be held to, but he clearly put his money where his mouth is when filming his BBS documentary. After a rough interview with Thom Henderson, a controversial figure in the compression software community, which interview caused Henderson to recall, with pain, a particularly difficult period in his life, Scott offered him the chance to edit it out of the movie...and something else too:

But you know, when I put together the ARC-ZIP episode (later renamed COMPRESSION) and sent it to him to see, I told him flat out. "If you're not comfortable with this, if you don't like it, let me know and it won't go in." He wrote back and said he and his wife were fine with it. I then told him I was giving him irrevocable, permanent rights to the film such that he could distribute and copy and even sell it however he pleased. He's the only other person besides myself with any rights to my films. He has it for download from his site to this day.

I enjoyed King of Kong, but reading that some of the movie's tension was manufactured sure takes the polish off of it for me.

Update: The Onion AV Club has an interview with Billy Mitchell about the movie and his take on it.

I invited [Steve Wiebe] to the Classic Gaming Expo, 2004. I invited him there, and I went up to speak onstage, as I do at each expo there. When I went up and spoke onstage, I called him to the stage, in order to honor him. I unveiled the poster in his honor, honoring his accomplishments. I did that in 2004. He was onstage with me. And I'm sorry to tell you that you can't see that, 'cause they forgot to put that in the movie.

The quintessential modern parental dilemma: What do

The quintessential modern parental dilemma: What do you do with the kids when mommy and daddy need to meet up with their WoW guild to do raids?

We have two small children who need to eat dinner and raids start at 5pm. Ack! How are we going to make dinner?! There are no problems with the kids running around playing and such while we raid. They're already used to that, they play in the computer room and we can get them things that they need (you know, cups of juice, snacks, what have you) when we have breaks. Before it was easy because if I was running an instance and in the middle of combat my husband might be in a a space between pulls where he could safely go afk for 30 seconds you know. But now we'll be on the same schedule essentially. We both play support classes too (he's a holy priest, I'm a resto druid) so the guild ideally would want us to both be in a forty man raid. It's not like we can easily switch off any raid nights other than say, ZG and AQ20 runs.

(via cyn-c)

Spore will be out for the PC,

Spore will be out for the PC, Mac, Nintendo DS, and mobile phones on September 7.

By Jason Kottke    Feb 12, 2008    games   Spore   video games

Speaking of mining the archives of kottke.

Speaking of mining the archives of kottke.org, I just found this post that quotes a message board post by Ben Affleck about why he posts his thoughts to the web:

I think there is some responsibility on the part of those folks who benefit from the attentions of some section of the public to be responsive to that group.

It's worth noting that Affleck was one of the first celebrities to post online in a bloggish manner...he'd answer people's questions on his site's message board. (His site is now dead, but a couple of instances of the board were collected by archive.org.)

I remember one post of his in particular (which I can't find on archive.org). Ben was up late, at like 3am, playing Everquest (or maybe Ultima Online?) because he was addicted and couldn't stop. He also mentioned that he was essentially playing the game instead of being in bed with his girlfriend at the time, Gwyneth Paltrow.

A collection of time-lapse movies of people

A collection of time-lapse movies of people playing Wii. One fellow plays for quite some time while holding a newborn baby.

By Jason Kottke    Feb 6, 2008    games   time lapse   video   video games   Wii

Simple but maddening Flash game: Spin The

Simple but maddening Flash game: Spin The Black Circle. (via waxy)

By Jason Kottke    Feb 5, 2008    games   video games

Time merge media

Someone made a video overlay of the 134 times it took him to get through one level of hacked version of Mario World.

Oh, and how that relates to quantum mechanics:

But, we can kind of think of the multi-playthrough Kaizo Mario World video as a silly, sci-fi style demonstration of the Quantum Suicide experiment. At each moment of the playthrough there's a lot of different things Mario could have done, and almost all of them lead to horrible death. The anthropic principle, in the form of the emulator's save/restore feature, postselects for the possibilities where Mario actually survives and ensures that although a lot of possible paths have to get discarded, the camera remains fixed on the one path where after one minute and fifty-six seconds some observer still exists.

Some of my favorite art and media deals with the display of multiple time periods at once. Here are some other examples, many of which I've featured on kottke.org in the past.

Averaging Gradius predates the Mario World video by a couple years; it's 15 games of Gradius layered over one another.

Averaging Gradius

I found even the more pointless things incredibly interesting (and telling), like seeing when each person pressed the start button to skip the title screen from scrolling in, or watching as each Vic Viper, in sequence, would take out the red ships flying in a wave pattern, to leave behind power-ups in an almost perfect sine wave sequence. I love how the little mech-like gunpods together emerge from off screen, as a bright, white mass, and slowly break apart into a rainbow of mech clones.

According to the start screen, Cursor*10 invites the you to "cooperate by oneself". The game applies the lessons of Averaging Gradius and multiple-playthrough Kaizo Mario World to create a playable game. The first time through, you're on your own. On subsequent plays, the game overlays your previous attempts on the screen to help you avoid mistakes, get through faster, and collaborate on the tougher puzzles.

Moving away from games, several artists are experimenting with the compression of multiple photographs made over time into one view. Jason Salavon's averaged Playboy centerfolds and other amalgamations, Atta Kim's long exposures, Michael Wesley's Open Shutter Projekt and others. I'm quite sure there are many more.

Dozens of frames of Run Lola Run racing across the giant video screen in the lobby of the IAC building.

The same kind of thing happens in this Call and Response video; 9 frames display at the same time (with audio), each a moment ahead of the previous frame.

Related, but not exactly in the same spirit, are projects like Noah Kalina's Noah K. Everyday in which several photos of the same person (or persons) taken over time are displayed on one page, like frames of a very slow moving film. More examples: JK Keller's The Adaption to my Generation, Nicholas Nixon's portraits of the Brown sisters, John Stone's fitness progress, Diego Golberg's 32 years of family portraits, and many more.

Update: Another video game one: 1000 cars racing at the same time. (thx, matt)

Update: More games: Super Earth Defense Game, Time Raider, and Timebot. (thx, jon)

Update: Recreating Movement is a method for making time merge photos (thx, boris):

With the help of various filters and settings Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that "freezes" a particular time span in a film.

How You See It overlays three TV news programs covering the same story. (via waxy)

Update: James Seo's White Glove Tracking visualizations. The Slinky one is mesmerizing once you figure out what to look for. Seo also keeps a blog on spilt-screen media.

Addictive game alert: Chain Factor. (you suck,

Addictive game alert: Chain Factor. (you suck, tien)

Update: The Chain Factor game was part of a larger ARG that had to do with the TV show Numb3rs. (ARG = alternate reality game.) The game was produced by area/code here in NYC. (thx, andy)

Guitar Zero is a band that has

Guitar Zero is a band that has repurposed the Guitar Hero game controllers to make real music with them. Even better: they've posted the instructions so you can make your own. (thx, nick)

Passage, a tiny game that takes 5 minutes

Passage, a tiny game that takes 5 minutes or an entire lifetime to play. It's much better if you play it once and then read the creator's statement. I didn't know a game (and such a tiny one at that) could be so poignant. (via clusterflock)

Update: Here's an article in the WSJ today about Passage.

A World of Warcraft player is attempting

A World of Warcraft player is attempting to level up two characters in the game without intentionally killing anything or anyone.

Both my priest and my rogue try not to hit anything, although there's always a chance of a misclick when trying to open a quest item with mobs fighting near it. Both of them always wield a fishing rod, so any accidental hits won't increase their weapon skills. Neither of them will do quests where they have to kill things.

(via clusterflock)

Todd Levin begins a series on video

Todd Levin begins a series on video game systems he has known. He starts off with a Radio Shack Pong knockoff and the Atari 2600. As you may remember, there were some differences between the arcade version of Pac-Man and and the Atari version:

But most disorienting of all was the hero: Pac-Man had been re-imagined as an octagon with a constantly chomping, greedy slot for a mouth, and designed so large he could scarcely squeeze through the maze. Because of Pac-Man's macrocephalic condition, he was incapable of rounding corners, but Atari found a brilliant workaround: Pac-Man would always face west. When pushing the joystick to the right, Pac-Man simply backed into dots and energy blocks, his mouth still opening and closing rhythmically, as if crying in pain from shoving things into his rectum. Underscoring Atari Pac-Man's overall cognitive disorder, the home game replaced the familiar rhythmic dot-munching soundtrack with a flat, repeating "bonk" note -- its own digital Tourrette's bark.

By Jason Kottke    Jan 9, 2008    atari   games   pacman   Todd Levin   video games

Where is Spore?

It's been awhile since I've heard anything about Spore, Will Wright's long zoom supergame. Last summer the word was that EA's promo machine had gotten started too early and that the game wasn't quite ready for primetime because it wasn't "fun":

The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn't all that much fun yet. A recent round of user testing didn't go so well. Hence, the delay.

EA said at the time that the release date would be after March 2008, which still seems to be the case. In an October 2007 interview, Will Wright said the game was about six months away from release, which means April 2008. Even so, Wired made Spore the #2 pick on their Vaporware 2007 list. Anyone have any better intel on a release date or if the game is more fun now? Hit me on my burner.

A pair of videos showing off Wii

A pair of videos showing off Wii Fit, a balance board device for the Wii. Looks pretty interesting, although if it's marketed as exercise equipment, I fear it may not do so well. The board and a Wiimote in each hand could make for a pretty convincing skiing experience.

Update: Hmm, the Honda Fit and Wii Fit logos look pretty similar. (thx, dave)

By Jason Kottke    Jan 3, 2008    exercise   games   Nintendo   video games   Wii   wiifit

Goodbye, Guitar Hero 3

Sad news. Guitar Hero 3 and I have broken up. Sure, we might hook up occasionally when I'm lonely at night, but our relationship is effectively over. I can play every song1 without effort on Easy mode but can barely make it through any on Medium after dozens of tries. So so lame. I've hit the wall and my pinky is to blame...the damn thing just won't work properly and I'm unwilling to try playing with just three fingers (a la Clapton) because that seems like a dead end once Mr. Orange Button comes into play.

But the real reason is that because I don't have a natural talent for the game, the only way to get better is through deliberate practice.

Deliberate practice entails more than simply repeating a task -- playing a C-minor scale 100 times, for instance, or hitting tennis serves until your shoulder pops out of its socket. Rather, it involves setting specific goals, obtaining immediate feedback and concentrating as much on technique as on outcome.

Deliberate practice...sounds like fun! Yeah, no. No doubt I could master the game with enough focused effort, but when games stop being fun and become deliberate, that's where I get off. Back to the surprising depth of Desktop TD.

[1] When relationships end, that's when the lies start. The one song I still can't play all the way through is Slayer's Raining Blood. That damn song is just random notes as far I can can tell.

Eyewitness account of pimply teen absolutely killing

Eyewitness account of pimply teen absolutely killing the most difficult song on Guitar Hero 3 in the midst of holiday shopping at Best Buy.

There is complete silence. Even my son is staring slackjawed, like he does in church during communion, not understanding the content of the ritual but understanding the tone and sacredness of the space. At just over 6 minutes, the song becomes even more ludicrous. While actually playing it will ever remain for me an uncrossable gap, I am enough a student of the form to recognize the crux. He is Lance Armstrong approaching the bottom of Alpe D'Huez: Will he attack? Kyle has yet to use the Star Power crutch he has carried throughout his meditation. He continues to ignore it.

Here's a video of someone else playing the same song. In. San. Ity.

Now that the trippy stills have whetted

Now that the trippy stills have whetted your appetite, feast your eyes on the trailer for Speed Racer, in freaking HD no less. The race courses remind me of those in Mario Kart: Double Dash, particularly Rainbow Road, Dry Dry Desert, and especially Wario Colosseum. (thx, askedrelic)

Guitar Hero III has mono

Activision is working with Nintendo on re-mastering the Guitar Hero III discs for the Wii, which have been mistakenly encoded to reproduce music in mono rather than in stereo. Once the re-mastering has been done, early next year, the company will swap out current Guitar Hero III discs for free.

I honestly hadn't noticed the mono issue, but I'm still waiting for my replacement 'Pet Sounds' to ship.

By Adam Lisagor    Dec 6, 2007    games   Guitar Hero   music   petsounds   video   video games

Wailing Pull Stars of Super Mario Galaxy

The latest installment of Super Mario has received plenty of notice for its revolutionary style of gameplay. But just as striking is the intricacy of its sound design. One convention of the game is a Pull Star, a floating anchor that Mario can grab with some sort of magical, musical force which, when activated emits a creepy, almost theremin-like wail, wavering just a bit before solemnly sliding down in pitch. This sound is one of those elemental formulas for touching an emotional soft spot. The other day I was playing a level with a series of Pull Stars in succession and my girlfriend implored me to stop, as it was making her sad, and not only because I'm a grown man playing a child's video game. Here is an example of the Wailing Pull Star (and a taste of the very Vangelis-like score scattered throughout the game).

Also: via Boing Boing Gadgets, footage from a live orchestra scoring session for the game. Mario's creator, Shigeru Miyamoto sits aside and supervises.

Also also: I noticed that the menu for selecting levels to play is a musical instrument in its own right, allowing the player to create melody with chord changes and everything. It's a subtle touch.

Been on a bit of a Guitar

Been on a bit of a Guitar Hero kick lately...I just played it for the first time recently so of course I'm looking around the web for advice, hacks, YouTube videos, etc. Nothing like a little web research to reinforce how little you know.

Anyhoo, I found this video of a 8-yo kid shredding it up on Guitar Hero 2...he missed only three notes on an expert level song and wasn't even looking at the screen some of the time. Little blighter. If you'll excuse me, I'm gonna go have a few alcoholic drinks, smoke some cigarettes, rent a car, and join the Army...let's see him do all that! (P.S. I wrote a hit play!)

By Jason Kottke    Nov 28, 2007    games   Guitar Hero   music   video   video games

Nice interview with Nintendo game designer Yoshiaki

Nice interview with Nintendo game designer Yoshiaki Koizumi, particularly the bits about shifting from 2-D to 3-D Mario games and Mario Galaxy. The bulk of the gameplay in Galaxy takes place on spherical surfaces:

He explained that no matter how large you make the playing field, if you walk long enough you will run into a wall, and that will make you turn around, which makes the camera turn around and runs the risk of making the player lost. With a sphere, Mario can run all he wants without falling or hitting a wall... a useful concept for getting players totally absorbed in the moment. Koizumi added that the best thing about spherical worlds is the "unity of surface," and the "connectedness." Neither will the player get lost easily, or need to adjust the camera - by using spheres, Koizumi said, they had created a game field that never ended.

They also talk about the Galaxy's two-player (well, 1.5-player really) feature, which is a really nice way of getting a second passive player involved in what is essentially a one-player game. (via snarkmarket)

Rob Walker on Guitar Hero:

Rob Walker on Guitar Hero:

Guitar Hero offers a connection to all this, but departs from it in an obvious way: You're not actually playing the guitar. No matter how good you may get at Guitar Hero, if you decide to take up the real instrument at some point, you'll be starting from scratch.

I don't know what it's like to be a rock star and there's no way I can pick up a guitar right now and play it, but the pretend version of the whole rock n' roll thing that Guitar Hero provides is pretty powerful, at least for this impressionable newbie. Playing Guitar Hero and believing you're a rock star might be like eating apple pie on the internet, but if you don't know the difference in the first place, does it matter?

The Crate Review System judges video games

The Crate Review System judges video games by how the length of time it takes a player to find the first crate, "which represents the point where the developers ran out of ideas".

Please note that by crates, we mean both crates proper and the circular crate, the barrel.

(thx, joshua)

Steam is keeping some interesting statistics related

Steam is keeping some interesting statistics related to how people play Half-Life 2. I love the heat maps of where people die on certain levels.

A history of matching tile games (like

A history of matching tile games (like Tetris, Dr. Mario, Bejeweled). Don't miss the family tree of matching tile games about a fourth of the way down the page (larger version here). I'm no matching tile game scholar, but where the hell is Snood?

Update: Aha, it's because Snood is a rip-off of Puzzle Bobble. (thx, greg & kevin)

By Jason Kottke    Nov 16, 2007    bejeweled   drmario   games   infoviz   snood   Tetris   video games

An appreciation of the Real Super Mario

An appreciation of the Real Super Mario Bros 2. The game was released in Japan in 1986 but was considered too difficult/weird for US gamers and a different Mario 2 (based on a Japanese game called Yume Kojo: Doki Doki Panic) was released to the US.

In most games, you trust that the designer is guiding you, through the usual signposts and landmarks, in the direction that you ought to go. In the Real Super Mario Bros. 2, you have no such faith. Here, Miyamoto is not God but the devil. Maybe he really was depressed while making it -- I kept wanting to ask him, Why have you forsaken me? The online reviewer who sizes up the game as "a giant puzzle and practical joke" isn't far off.

The whole upshot is that RSMB2 is now available on the Wii Virtual Console as Super Mario Bros: The Lost Levels. And for the record, I loved SMB2.

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